Warfront Infinite Dev Blog #22: Steam Direct, New GUI and Fast Alien
This week my artist finished working on the new alien type called Fast Alien. After he finished, I spend some time incorporating it into the game,...
This week my artist finished working on the new alien type called Fast Alien. After he finished, I spend some time incorporating it into the game,...
This week me and my artist were working hard on the new alien model and its animations. My job was to implement the animated models into the game...
This week me and my graphics designer have decided to drastically change the theme of the game. Instead of generic military-based theme for enemies,...
The days between now and when the last blog entry was written were pretty hard. Not because I had some hard programming problems to solve, but...
Lessons Learned From Playtesters Last week I released an alpha version of the game and got some feedback. Even though only one person actually...
Hello again, everyone! This week was going as expected and I have a somewhat working version of the game which I can share with you. The version...
Hello, readers! Time flies fast. Already one week has passed since my last blog entry and it's time for a new one. So let's get on with it! This Week...
This Week This week was kind of a slow one. I mainly fixed some bugs and started implementing shooting tank. But on the art side of things the...
This Week Hello everyone! This week was an exciting one. Lots of things were fixed, improved and implemented. I found 2 experienced 3D artists who...
This Week This week I was doing all kinds of things. First of all I moved to a new website which looks better and is easier to navigate through....
This Week This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color...
This week After getting some feedback about how my game looks, I started trying out different things and seeing which ones look the best. Ground One...
This week During previous week and this week's first half I was primarily working on visuals. This includes rework of Red Alert inspired slower...
This week This week's start was kind of slow, but at the end of the week I managed to add some few new cool features. I also optimized game's logic...
Hello again everyone! This week's start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a...
All of this week was spent rewriting the whole game in Unity Engine. What can I say... It took me over a month to make a game in OpenGL + Kotlin, but...
Reasons to use Unity *Sigh*... After over a month of programming the game in Java /Kotlin and OpenGL I finally decided to move to Unity game engine....
This week Hello everyone! This week, as always, I fixed few bugs, did few tweaks and implemented small features. Here's a list of things I've done...
Hello again, everyone! Today is going to be a very short blog entry because all I wanted to show you is the new soundtracks which I created. As of...
Good day, everyone! This week I've been working on various small fixes, improvements and features. Here's an incomplete list of all the things I've...
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