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<span class='text-white'>SOS-CC</span>
<div><i class='fas fa-medal mr-1' style='color:#ff9900'></i>64</div>
<div>Joined March 20, 2018</div>
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Can you help Sarah beat cancer?
Free Rogue-like rpg IOS Game
Download Now: https://itunes.apple.com/us/app/sos-cc/id1410850484?mt=8
We are now on Twitter: @SOSCCTheGame
https://Twitter.com/SOSCCTheGame
Find us on our main website:
https://sos-cc.org/the-video-game
Contact us:
admin@sos-cc.org
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Hey All,
We are now 2 months into the development and moving along nicely. This week I finally faced what I thought would be the biggest hurdle in the development and that was getting the game compiled over to my phone.
Fortunately this was not as difficult as I thought it was going to be. I had some…
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Hello All,
Well we are glad to say that we received enough donations that we are now officially an Apple Developer! We also raised enough funds to buy the GameMaker mobile license for our game! Huge thanks to everyone who helped, seriously this means so much to us.
So what have we done since last upd…
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Started a thread on TouchArcade. Please join the conversation, ask questions, or leave comments.
https://forums.toucharcade.com/threads/sos-cc-rogue-like-rpg-coming-sept-‘18.319425/
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I have moved the blog. There were a couple reasons for this:
- Everything will point to the video games own and new dedicated home page: https://sos-cc.org/the-video-game
- Wordpress is now hosting the blog. They integrate nicely with the video games homepage and I can upload easily from my phon…
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Hey All,
Much smaller update this week. Was focused mainly on code writing. I have finished all the code for the room randomization and have almost finished testing it. So far it’s working great and exactly what I wanted.
With my calculations with room Type A all being random from a pool of 25 …
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Hello All,
I had done a lot of work on the randomization engine. I had the game running and working exactly like Binding of Issac where every room was completely different with different paths to take until it hit the max amount of rooms and displayed the boss room. This took me several days t…
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Hello All,
As suspected we missed last weeks blog so this week is 2 weeks worth of updates. These past 2 weeks I concentrated on converting all graphics from pixel artwork to vector images. The main reason why I decided to go this route is because of scaling. This game is being developed for I…
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Hey All,
Little bit of a lighter week this week. We have had a set back in my wife's care. The next two weeks may be small in updates as well as she needs to have radiation, in addition to chemo, Mon-Fri each day for the next two weeks. So we have lot's going on and we hope that the radiation…