Shading (Finally!)
Time for another update. We finally started working on shading but before we get into that I want to talk about some of the other (more extensive)...
Time for another update. We finally started working on shading but before we get into that I want to talk about some of the other (more extensive)...
This will be just a quick video update. I basically debugged most of the stuff I talked about in my last entry and this is the result. The speed is...
It's been a while since I've posted anything here. Over the last year I've been dealing with some health issues. Hopefully I'm over them. In any case...
It’s been a while since my last update. Part of the reason was because I was sitting in a Russian hospital for two months. But I’ll leave that story...
Well we're back with a new entry. As usual we have made a lot of bug fixes. The primary new feature though is the separation of graphics, and planet...
For this entry we implemented the ubiquitous Ridged Multi-fractal function. It's not so interesting in and of itself, but it does highlight a few...
After a LOT of bug fixes, and some algorithm changes changes, our octree marching prisms algorithm is now in a much better state. We added a...
First a brief description of what we're trying to achieve. We're basically trying for a single shard MMO that will accommodate all players on a giant...
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