Hi,
it has been some time since the dungeon crawler challenge was over. There were many things left to do in my game submission, but I was relatively satisfied with the result and I was tempted to call this a game and move on to other projects. However, things never turn out as you expect. I…
Hi there,
more than a week passed since the dungeon crawler challenge was over and I used the time to take a deep breath. Now I finally managed to get a working Windows build done (thanks to Mingw64, VirtualBox and Stackoverflow ?).
I didn't have the time to fix any bugs, so this is the …
This is the post-mortem for the dungeon crawler challenge submission The Fire of Ardor. You can find the project here:
It is done. The last two months have been exciting, as well as exhausting.
I took the challenge as an opportunity to push the development of the raycasting game engine …
Hi again,
this time I'm posting a little status update video. First of all, there is a main menu (with only two options yet, I'll add options and load/save game if time will allow me). Further, there is an in-game menu which allows the player to go back to the main menu (challenge requiremen…
Hi,
here is a small update on the development status of The Fire of Ardor. The biggest change regards the engine. I introduced the Entity-Component-System (ECS) pattern for the renderers (UI and raycaster). This means that renderers (which were treated differently before) are now usual syste…
Hi, this is my first blog entry here and also the first time that I actively participate in Gamedev.net. I am a software developer who develops application software at work. At home, I develop games in my spare time. I used to read Gamedev.net articles and blog posts for inspiration and motivati…