Hey
Wow. Been a while. Must be years since I last updated this. So I'm still alive and I'm working on a toy version of LLVM purely for my own amusement....
Wow. Been a while. Must be years since I last updated this. So I'm still alive and I'm working on a toy version of LLVM purely for my own amusement....
Been working hard on Om and added a few new features.Figured out a way to have implicit [font='courier new']this[/font] in functions, as long as they...
I seem to have become obsessed with Om, my scripting language, again and have done nothing whatsoever on my game since last entry, just been busy...
Decided I needed a break from graphics programming so decided to revisit Om, my scripting language. For those who didn't read the entries about this...
tl;dr: health much improved, wrapped [font='courier new']QtScript[/font] in a command line application with a DLL plugin system.When I was messing...
tl:dr; collapsed in the street, spend a night in hospital. Transparent rendering works. Character controller works. Animation works. Have a first...
tl;dr: My level editor lets you assign a texture and/or normal map to each face of the level geometry and the game dynamically generates pixel...
So finally a video showing the multiple lights and shadows in motion. It's a lot smoother here, maintaining 60 fps effortlessly on my machine. My...
This is more of a design ramble than a technical issue that I have today. I was hoping to take the approach of having multiple point lights in my...
Making some decent progress on the game over the last few days.First up, I implemented a billboard-based particle system, used for the torch effect...
Just a very quick entry today since I haven't posted for a while, to introduce my new game. Not that we have much to show yet.My vision for this...
As always happens when I'm starting a new game, I've started a new level editor. This one, however, is based on my [font='courier new']Gx[/font] and...
Time for the next gripping installment of the development of my [font='courier new']Gx[/font] game framework library. The latest addition I'll waffle...
Having made a good start on [font='courier new']Gx[/font] and having set up a game project that links to the [font='courier new']Gx[/font] headers...
About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular...
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om...
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now...
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A...
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my...
Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more