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Aardvajk

Journal of Aardvajk

Member since Mar 2006

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Hey

Hey

Wow. Been a while. Must be years since I last updated this. So I'm still alive and I'm working on a toy version of LLVM purely for my own amusement....

· 4k · 3
Further developments

Further developments

Been working hard on Om and added a few new features.Figured out a way to have implicit [font='courier new']this[/font] in functions, as long as they...

· 2.7k · 1
Implementing Properties

Implementing Properties

I seem to have become obsessed with Om, my scripting language, again and have done nothing whatsoever on my game since last entry, just been busy...

· 4.3k
Optimising my scripting language

Optimising my scripting language

Decided I needed a break from graphics programming so decided to revisit Om, my scripting language. For those who didn't read the entries about this...

· 3.6k
QtScripting madness

QtScripting madness

tl;dr: health much improved, wrapped [font='courier new']QtScript[/font] in a command line application with a DLL plugin system.When I was messing...

· 3k
Various

Various

tl:dr; collapsed in the street, spend a night in hospital. Transparent rendering works. Character controller works. Animation works. Have a first...

· 3.1k · 4
Progress Update

Progress Update

tl;dr: My level editor lets you assign a texture and/or normal map to each face of the level geometry and the game dynamically generates pixel...

· 3.1k
Some progress (added new vid)

Some progress (added new vid)

Making some decent progress on the game over the last few days.First up, I implemented a billboard-based particle system, used for the torch effect...

· 3.1k · 2
New Game

New Game

Just a very quick entry today since I haven't posted for a while, to introduce my new game. Not that we have much to show yet.My vision for this...

· 2.6k · 2
I reinvented JSON :)

I reinvented JSON :)

As always happens when I'm starting a new game, I've started a new level editor. This one, however, is based on my [font='courier new']Gx[/font] and...

· 2.4k · 2
Gx::Camera wafflings

Gx::Camera wafflings

Time for the next gripping installment of the development of my [font='courier new']Gx[/font] game framework library. The latest addition I'll waffle...

· 2.4k
Building a bridge (to Qt)

Building a bridge (to Qt)

Having made a good start on [font='courier new']Gx[/font] and having set up a game project that links to the [font='courier new']Gx[/font] headers...

· 3.2k · 5
Framework Fun

Framework Fun

About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular...

· 2.5k · 2
Om Module system

Om Module system

Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om...

· 2.7k · 2
Om - postponing the worry

Om - postponing the worry

I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now...

· 3k
Mission Control - Om has a problem.

Mission Control - Om has a problem.

I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A...

· 3.2k · 5
The Om Programming Language :)

The Om Programming Language :)

The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my...

· 4.2k · 4
Om script - template special :)

Om script - template special :)

Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now...

· 2.7k