Outerra Anteworld Alpha Demo released
[color=#0088FF]Outerra Tech Demo[/color]Finally here comes the Outerra tech demo, coming together with the alpha release of our game Anteworld.Recent...
[color=#0088FF]Outerra Tech Demo[/color]Finally here comes the Outerra tech demo, coming together with the alpha release of our game Anteworld.Recent...
3D Engine Design for Virtual Globes is a book by Patrick Cozzi and Kevin Ring describing the essential techniques and algorithms used for the design...
I've never been much of a speaker, not in my native language and even less so in English. When Markus Volter, the man behind SE Radio and omega tau...
Our old terrain mapping and compression tool has been recently replaced by a new one, developed from scratch. The old tool has been the only piece...
Rendering of water in Outerra.There are two types of waves mixed - open sea waves with the direction of wind (fixed for now), and shore waves (the...
Here are some further outputs from unfinished work on water, this time from the underwater environment.A sunken ISS space station And a short video...
Our friend from Texas, artist and science-fiction writer born under nickname of C. Shawn Smith, made this nice compilation from pieces of our...
Finally here comes the video we promised some time ago, with Lukla airport and more.The video is quite long, over 13 minutes and that's after some...
A video of Earth fly-by, with head-up display showing altitude, ground distance, speed, heading and current latitude/longitude.">
Another collection of screen shots from the recent development.Stars rendering was added to make the background more interesting. It uses a real star...
A short video of Cessna flying high over mountains. Angrypig took it somewhere in Lesser Himalayas, mixed in some music, and here's the result.">
Here are some screen shots from the development, that we collected during the past week.Cab view is working, speed indicator in Tatra works as well....
In the previous post about roads in Outerra I mentioned that different road types can be created by using road profiles. Here comes one example.Dirt...
You may remember an earlier blog about roads where the approach and algorithms for creating spline based roads were outlined. At that time it was...
This article describes a method of recording in-game HD videos without the large impact on frame rate as with an external video capture software.The...
Previous video with Cessna test flight apparently made some good (for most) waves in the flight sim scene. Here comes another video, this time with...
Angrypig finally managed to implement collision detection for JSBSim planes along with the joystick support, so we created a short test flight video...
It's been some time since I blogged about the Outerra engine, so here comes the latest info about what we've been doing.Lots of stuff has been done...
I had always thought that using a floating point depth buffer on modern hardware would solve all the depth buffer problems, in a similar way than the...
First test of vehicle physics in the engine. Camera isn't yet attached to the vehicle so I had to chase it, without much success I admit [smile]Also...
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