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sunandshadow

Designing: The Game and Its Content

Member since Apr 2000

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The Playtest will start on Friday

Good morning, friends! Over the past couple of weeks, we've been busy working on a playtest build for everyone interested. So far, we've added great...

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Guide To Designing A Pet Game Part END

Guide To Designing A Pet Game Part END

X. Finale: An overview of the game development process and how the design document is used during this process.1. Revise - Theoretically you now have...

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Guide To Designing A Pet Game Part 14

Guide To Designing A Pet Game Part 14

14. GUIs and Controls, Game Modes and Context-Sensitive BehaviorGUI stands for graphical user interface. Borders, icons, menu bars, mouse cursors,...

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Guide To Designing A Pet Game Part 13

Guide To Designing A Pet Game Part 13

13. Minigames, Puzzles, And Other Combat AlternativesWhile combat is the main activity of many games, other games do not have combat at all, or...

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Guide To Designing A Pet Game Part 12

Guide To Designing A Pet Game Part 12

12. CombatCombat is the single broadest area of game design. Some games do not have combat at all, but a large percentage do, and in a large number...

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Guide To Designing A Pet Game Part 11

Guide To Designing A Pet Game Part 11

11. Tutorials, Quests, Reputation, and LevelsPlaying a game is all about having interesting stuff to do within the game. So what exactly do you...

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Guide To Designing A Pet Game Part 10

Guide To Designing A Pet Game Part 10

10. Pets In More Detail: Functionality Within The Game, Capturing, Breeding and Genetic SystemsAs you may have noticed, I've been using a very loose...

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Guide To Designing A Pet Game Part 9

Guide To Designing A Pet Game Part 9

9. Forums, Messaging, ChattingPurely singleplayer games, of course, have no need for a forum or messaging system. Games with minimal multiplayer may...

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Guide To Designing A Pet Game Part 8

Guide To Designing A Pet Game Part 8

8. Currencies, Trading, Shops, and the MarketplaceThis section is about the exchange of money and/or items between the player and the game or between...

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Guide To Designing A Pet Game Part 7

Guide To Designing A Pet Game Part 7

7. Gathering and Crafting: Climbing the Tech Tree, Recipes, Skills, Building Up Infrastructure, and Crafting Gameplay.Crafting is any act of...

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Guide To Designing A Pet Game Part 6

Guide To Designing A Pet Game Part 6

6. Inventory Systems: Types Of Items and How Each Type Functions Within the Game, How the User Interacts With Storage, Storage Limitations and...

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Guide To Designing A Pet Game Part 5

Guide To Designing A Pet Game Part 5

5. Avatar Creation: Human vs. Pet, Clothing Systems, The Avatar's Role(s) Within The Game, Avatar Equipment Slots, Stats, and Abilities.Probably most...

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