The Playtest will start on Friday
Good morning, friends! Over the past couple of weeks, we've been busy working on a playtest build for everyone interested. So far, we've added great...
Good morning, friends! Over the past couple of weeks, we've been busy working on a playtest build for everyone interested. So far, we've added great...
Spectrum Of Designa blog series by sunandshadowaka Mare Kuntz Blog #3: Does This Rollercoaster Have Sand?(Themeparks, Sandboxes, and Sandparks)...
Spectrum Of Designa blog series by sunandshadowaka Mare Kuntz Blog #2: Fishing For Grouper Or Sole?(Designing For Group Play Or Solo Play) In the...
MMO: Spectrum Of Designa blog series by sunandshadowaka Mare Kuntz Blog #1: To Avatar Or Not To Avatar?(No, not that movie with the blue cat-aliens.)...
Spectrum of Design 0, 1, and 2 were originally published on MMOsite.com MMO: Spectrum Of Designa blog series by sunandshadowaka Mare Kuntz Blog #0:...
Fill-in-the-blank description of game's genre and other basic properties from my guide:[NameOfGame] will be a [2D or 3D or ?D] [optionally name the...
Since yesterday I have been working on developing a new game idea. Well, a few fragments of this concept existed already, as can be seen in this...
A ranching game is a pet game where the player owns property and infrastructure which are used to produce pets. It is a close relative to farming...
These are three older entries copied (with a bit of editing) from my equivalent of this developer journal over on the Virtual Pet List forum. I'm...
X. Finale: An overview of the game development process and how the design document is used during this process.1. Revise - Theoretically you now have...
14. GUIs and Controls, Game Modes and Context-Sensitive BehaviorGUI stands for graphical user interface. Borders, icons, menu bars, mouse cursors,...
13. Minigames, Puzzles, And Other Combat AlternativesWhile combat is the main activity of many games, other games do not have combat at all, or...
12. CombatCombat is the single broadest area of game design. Some games do not have combat at all, but a large percentage do, and in a large number...
11. Tutorials, Quests, Reputation, and LevelsPlaying a game is all about having interesting stuff to do within the game. So what exactly do you...
10. Pets In More Detail: Functionality Within The Game, Capturing, Breeding and Genetic SystemsAs you may have noticed, I've been using a very loose...
9. Forums, Messaging, ChattingPurely singleplayer games, of course, have no need for a forum or messaging system. Games with minimal multiplayer may...
8. Currencies, Trading, Shops, and the MarketplaceThis section is about the exchange of money and/or items between the player and the game or between...
7. Gathering and Crafting: Climbing the Tech Tree, Recipes, Skills, Building Up Infrastructure, and Crafting Gameplay.Crafting is any act of...
6. Inventory Systems: Types Of Items and How Each Type Functions Within the Game, How the User Interacts With Storage, Storage Limitations and...
5. Avatar Creation: Human vs. Pet, Clothing Systems, The Avatar's Role(s) Within The Game, Avatar Equipment Slots, Stats, and Abilities.Probably most...
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