Bloom and dynamic objects
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As always if i get bored by some parts i don't like(bot AI) to implement i insert some others which are more fun and need to be done [smile]
First i nearly finished dynamic objects handling. Placement of these objects is read from a lightwave scene and set with objects class. Lighting of objects is working too. They are lit by the near lights. But still no shadow casting.
Problem i have with more lights is that pixelshader(combined bump and spec lighting) slows down engine a lot. Are there optimization flags i missed [rolleyes] [help]? May be the shader is just too long...






Second thing i did last week is to finalize Bloom effect.
I do not like it if whole scene would be overbright so i did not apply it too strong.
On back of hostage you can see it best.
First i nearly finished dynamic objects handling. Placement of these objects is read from a lightwave scene and set with objects class. Lighting of objects is working too. They are lit by the near lights. But still no shadow casting.
Problem i have with more lights is that pixelshader(combined bump and spec lighting) slows down engine a lot. Are there optimization flags i missed [rolleyes] [help]? May be the shader is just too long...
Second thing i did last week is to finalize Bloom effect.
I do not like it if whole scene would be overbright so i did not apply it too strong.
On back of hostage you can see it best.

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