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RageHard's Blog

Member since Jan 2006

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Cinematics

Cinematics

we just finished our ingame cinematic system.Its totally done in Lightwave. We have different scenes for camera movement, object movement and...

· 1k
Flinch & Bullettrace

Flinch & Bullettrace

I fixed a few things mentioned in previous comments.Bots have now one flinch animation if they are hit(best seen in video in second in game...

· 1k · 3
Untitled

Untitled

In the last weeks we inserted script system and ingame cinematics(cms).Script handles triggers and spawn behaviour.Triggers can start cms...

· 1k · 3
Untitled

Untitled

here is just a quick entry. The video shows physics speed increased by 20%. Looks a lot better now [grin]It shows some more things, like damage over...

· 1k · 1
Big bada boom!

Big bada boom!

A few weeks ago we decided to insert a big singelplayer campaign. Just multiplayer with bot support will not be enough.First time i finished network...

· 1k · 2
Back...

Back...

Last weeks we put in so many things to get a techdemo ready.Rage Hard is now offline playable against some bots.- We put in a particle system for...

· 1k · 2
long time ago

long time ago

We were very busy last time so no time for updates here but now i found some minutes before next WorldCup game from Germany [grin]-Bots now aim...

· 1k · 3
progress...

progress...

Animation are set now right way if bots are running, changing weapon or standing around. During any movement they look slightly around with upper...

· 1k · 3
Shaders shaders shaders...

Shaders shaders shaders...

a long time ago in a far far...It has been a while since the last update.We decided to bring shaders to a good state so the bots had to wait...

· 1.1k · 2
Bloom and dynamic objects

Bloom and dynamic objects

As always if i get bored by some parts i don't like(bot AI) to implement i insert some others which are more fun and need to be done [smile]First i...

· 1k · 2
First Bot died

First Bot died

Bot stuff is progressing a bit slower than expected.But last night first one died [oh]So bots find now their way and can be shot by player. But no...

· 850+
Homepage

Homepage

Heyho,here we go!Our homepage is finished now.Rage Hard HomepageHave a look at it if you want [smile]

· 850+ · 2
Reflection

Reflection

Last 1.5 days i made a break from bots and inserted reflecting surfaces. Water looks now a lot better [cool]Each room can have one reflecting plane....

· 900+ · 5
Progress

Progress

Yoho [cool]Some time ago since i did last update.Still implementing the bots. The pathfinding is done in a second thread. This should keep everything...

· 850+ · 2
AI

AI

Currently working on AI.We are using these grids: to cover every level. All these fields are numbered and if any bot has another bot or player in...

· 850+
Untitled

Untitled

Here is a little video showing 5 different animated characters. Going from run to walk to duckwalk to crawl, change weapons, show addons, attack with...

· 800+ · 1
Anims work so far

Anims work so far

Some screens from the characters in engine. One hick up remaining if i change from one anim to another.Will put video online later when it works to...

· 1k · 6
Back to shaders for some time

Back to shaders for some time

Processing this endless list of animations is so boooring, so i did a little break fixing some more intersting things.I fixed some shader issues with...

· 750+ · 3
character import

character import

At the moment i am importing some characters with animations. They are for now all animated and modeled in Lightwave and are using bones. These bone...

· 850+ · 1
intro

intro

Today some more info about the project.We are using Lightwave for modeling levels and for modeling and animating characters.3D engine uses...

· 900+ · 1