Cinematics
we just finished our ingame cinematic system.Its totally done in Lightwave. We have different scenes for camera movement, object movement and...
we just finished our ingame cinematic system.Its totally done in Lightwave. We have different scenes for camera movement, object movement and...
I fixed a few things mentioned in previous comments.Bots have now one flinch animation if they are hit(best seen in video in second in game...
In the last weeks we inserted script system and ingame cinematics(cms).Script handles triggers and spawn behaviour.Triggers can start cms...
here is just a quick entry. The video shows physics speed increased by 20%. Looks a lot better now [grin]It shows some more things, like damage over...
A few weeks ago we decided to insert a big singelplayer campaign. Just multiplayer with bot support will not be enough.First time i finished network...
Last weeks we put in so many things to get a techdemo ready.Rage Hard is now offline playable against some bots.- We put in a particle system for...
We were very busy last time so no time for updates here but now i found some minutes before next WorldCup game from Germany [grin]-Bots now aim...
Animation are set now right way if bots are running, changing weapon or standing around. During any movement they look slightly around with upper...
a long time ago in a far far...It has been a while since the last update.We decided to bring shaders to a good state so the bots had to wait...
As always if i get bored by some parts i don't like(bot AI) to implement i insert some others which are more fun and need to be done [smile]First i...
Bot stuff is progressing a bit slower than expected.But last night first one died [oh]So bots find now their way and can be shot by player. But no...
Heyho,here we go!Our homepage is finished now.Rage Hard HomepageHave a look at it if you want [smile]
Last 1.5 days i made a break from bots and inserted reflecting surfaces. Water looks now a lot better [cool]Each room can have one reflecting plane....
Yoho [cool]Some time ago since i did last update.Still implementing the bots. The pathfinding is done in a second thread. This should keep everything...
Currently working on AI.We are using these grids: to cover every level. All these fields are numbered and if any bot has another bot or player in...
Here is a little video showing 5 different animated characters. Going from run to walk to duckwalk to crawl, change weapons, show addons, attack with...
Some screens from the characters in engine. One hick up remaining if i change from one anim to another.Will put video online later when it works to...
Processing this endless list of animations is so boooring, so i did a little break fixing some more intersting things.I fixed some shader issues with...
At the moment i am importing some characters with animations. They are for now all animated and modeled in Lightwave and are using bones. These bone...
Today some more info about the project.We are using Lightwave for modeling levels and for modeling and animating characters.3D engine uses...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more