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Last time around I focused on graphics very early on during the contest because I wanted to create levels for a platformer using the Q3 map format. I also spent a lot of time implemented (faulty) collision response. And so never finished, or even got started on the game.
This year, I'm going to do it the other way around. I'm making a strategy RPG similar to Final Fantasy Tactics Advance, but in a different setting of course. The game lends itself to a more iterative development, so I decided to be smart. I'm in the process of making a prototype of the game, which looks ugly, but has the basic gameplay in it.
In the current state I have a 'map' and a number of players with different stats which can take turns. The plan is to have moving and attacking done by tuesday. After that I'll start implementing the reward and level systems.
A shot of the current state below:
This year, I'm going to do it the other way around. I'm making a strategy RPG similar to Final Fantasy Tactics Advance, but in a different setting of course. The game lends itself to a more iterative development, so I decided to be smart. I'm in the process of making a prototype of the game, which looks ugly, but has the basic gameplay in it.
In the current state I have a 'map' and a number of players with different stats which can take turns. The plan is to have moving and attacking done by tuesday. After that I'll start implementing the reward and level systems.
A shot of the current state below:

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