Unit Testing a renderer
I've always been interested in Unit Testing and Test Driven Development. Unfortunately, I've never had the chance to apply this to any of my...
Member since Aug 2002
I've always been interested in Unit Testing and Test Driven Development. Unfortunately, I've never had the chance to apply this to any of my...
I recently got a laptop with a videocard capable of OpenGL 3.0 so I wanted to quickly test it. I found out that there aren't many test programs on...
Work on the 4e5 game is going slowly, but surely now. I've been implementing a few of the game mechanics, and it seems to work (coding-wise, not...
I've been quite busy lately, working on a variety of things, except what I should really be working on: 4e5 [grin]1. Since my 4e5 game will be...
Last time around I focused on graphics very early on during the contest because I wanted to create levels for a platformer using the Q3 map format. I...
Although it's been a while, I have been able to do quite a lot of things.I've uploaded a few demos which I made about a month ago to test some of the...
Doh: the 1/2 pixel differences was due to me using a rotate for my own renderer, but not on the OpenGL version. So that's fixed :DA few small...
Spent some more time with my renderer yesterday evening, and there are now no more cracks. A case of using floor where I should have been using ceil...
I've not done a lot of programming lately, so there's not much to tell in that regard.A few optimizations I've made:- Use GBA specific faster memcpy...
Someone was asking about the GBA Software Renderer, so here I present it to you in all it's glory:Flat shaded icosahedron rendered at about 18fpsIt's...
After the last post I've done quite a lot. The silhouette module is now pretty much complete. It won't be easy to get it to go faster except perhaps...
After a week of little coding, I've more or less finished the silhouette module. The detection of which edges to use is complete now, and I've...
Well, it's been a while with no updates.I've been playing Every Extend a lot, and inspired by that have created a silhouette detection module. It...
Now that I've found a bit more time to program I'm glad to say I'm getting quite some stuff done. Unfortunately not on the 4e4 entry though :D.I've...
I've sent my thesispaper and report off to my supervisors yesterday evening! Now I only need to do a presentation, and then my studying days are...
No fix for the quaternions yet, although I've got a thread running here.Got back the first version of my thesis paper, and while my supervisor agreed...
So for the past few evenings I've been working on fixing my BSP collision detection. I found out it was too simple to just take the bottom of the...
And after another few hours of coding, the animations are also working correctly:
Well, this is my second week on the new job and it's been pretty fun so far. Bar the occasional bug of course.For some reason I've been inspired to...
I've decided to comment the source files heavily as that will keep everything in a single place. I should however also create some diagrams of how...
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