Gearo Prototype Video 2
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After putting off the collision for Gearo for over a week (which is almost 1/6th of my target development time) I decided to do it today. There was a little trickiness involved, but for the most part, my emulated 3D world is unable to resist my iron hammer of code.
So, I threw together another video. Again, less than 1 MB and you'll need the XVid codec (see below). The enemies aren't exactly smart, and they turn red when collisions occur -- the only practical debugging method I could think of.
Collision Video:

In other news, it seems to be incredibly tricky for me to get out of the chemistry business and into software development. I really thought three years of professional research experience in a laboratory and a CS degree would get me in somewhere. Apparently not =/
Next on the list for Gearo: Animations and interactions!
Next on the list for Fireheart: The tech tree!
So, I threw together another video. Again, less than 1 MB and you'll need the XVid codec (see below). The enemies aren't exactly smart, and they turn red when collisions occur -- the only practical debugging method I could think of.
Collision Video:

In other news, it seems to be incredibly tricky for me to get out of the chemistry business and into software development. I really thought three years of professional research experience in a laboratory and a CS degree would get me in somewhere. Apparently not =/
Next on the list for Gearo: Animations and interactions!
Next on the list for Fireheart: The tech tree!
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