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shadowcomplex's Blog

Member since Apr 2005

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DS programming, 2D animation tools, etc.

DS programming, 2D animation tools, etc.

Although it's hard to believe, I've been at my current job for a year now, and it's unfortunately been damn near the same for a journal entry....

· 2k · 3
No more 360 for me :(

No more 360 for me :(

11 days.That's how long it took my brand new 360 to get the red ring of death. A brand new 360 -- the $350.00 wireless bundled with Forza/Marvel UA....

· 1.7k · 6
Pixel Art and Nissans

Pixel Art and Nissans

Still working on my pixel-art, and progress is slow but steady on my shooter. I have rewritten a lot of my old 'core' systems, to make them easier to...

· 1.8k · 3
I smell a shmup...

I smell a shmup...

The past few days I have finally had some time off from work and went back to hacking away at my 2D stuff here at home. Here is the current state of...

· 1.7k · 5
No Bioshock for me :(

No Bioshock for me :(

This is what Bioshock looks like on a 9600 :( I guess I *really* have to get a 360 now, because I feel if I have to make a significant purchase to...

· 2k · 2
Redbull aye

Redbull aye

So its 2:15 a.m. and I am still at work. The end is no where in sight.I now feel like a *real* game developer. Welcome to the real world, Coby,...

· 1.6k · 3
Paradigm shift

Paradigm shift

As the title suggests, I believe a paradigm shift is due in my after hours development mindset. Up to this point, I learned to make games with...

· 1.6k · 2
Work and blah

Work and blah

What I have been working on: Come get some.Odin Sphere is fun, but practically unplayable.Bioshock will probably convince me to get a 360.That's all.

· 1.4k
Console Development...

Console Development...

It's been a week since I've started at my new job. In that very short time I have learned how different console game dev is from PC game dev....

· 1.1k
Fantasm Fortress Demo

Fantasm Fortress Demo

Well, I didn't get to work on it for 24 hours due to apartment hunting, but I did manage to get some stuff into it. The total dev time to this point...

· 1.6k · 1
Fantasm Fortress -- Iteration 1

Fantasm Fortress -- Iteration 1

Alright, well, 9 hours have passed since I started on this silly 24 hour game. Out of the 9, a solid 6 were actually spent on development. My art...

· 1.5k · 3
A 24 hour diversion

A 24 hour diversion

Getting a job in a new city, and moving in less than two weeks is quite the task :/Anyways, the 'no-compete' and 'inventions' contracts between...

· 1.3k · 2
Wii development here I come!!

Wii development here I come!!

Things have been crazy and bizarre lately. In short: I am now a professional video game developer =D The short story:My research work under a federal...

· 1.1k · 3
Whats that!? An editor!!

Whats that!? An editor!!

Despite my complete lack of desire to write a level editor for Gearo, it turns out that trying to script nice levels by hand is far worse.So, I got...

· 1.6k · 3
More Gearo Progress

More Gearo Progress

Unfortunately I didn't get much sleep last night, but in exchange I made a lot of progress with Gearo.The game really consists of 4 systems. There is...

· 1.3k · 3
Gearo Prototype Video 2

Gearo Prototype Video 2

After putting off the collision for Gearo for over a week (which is almost 1/6th of my target development time) I decided to do it today. There was a...

· 1k · 5
Gearo Prototype Video

Gearo Prototype Video

So spring has finally re-emerged here, ahhh.Fireheart: Added some additional collision types to the old "box v box" collision. Now we have...

· 1.2k