Lightning fast update...

Published September 20, 2007
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Just made more renders of the 4 new un-rigged player models I received yesterday...might as well show them. I think the Yakuza model is really awesome, I can't wait to see the other 2 Yakuza gangsters.

I should have an update w/some early in-city shots later tonight.

Back to coding...

- Danny

Quote:
Specs on these models...

~4000 triangles
~50 skeletal bones
1 2048x2048 color map [alpha channel for transparency] (17MB)
1 2048x2048 normal map (14MB)
1 2048x2048 specular map [with skin translucency packed into the alpha channel] (17MB)

About 50MB of memory is needed PER CHARACTER MODEL at the highest detail levels.


Yakuza A


Cuban C


Cuban B


Japanese School Girl A
0 likes 2 comments

Comments

MarijnStevens
O mean. I keep trace of your journal more and more the last couple of month, your game get more details after details .. superb quality :D And I love to see it.. but..

Gameplay is more important than graphics, is that done already ?
September 22, 2007 05:27 PM
dgreen02
I'm working on 1000 things in parallel, I can't show screenshots of the gameplay, and don't have time to do much but dump out art screenshots.

Yes I'm doing an extensive re-write of the animation and character system among other things, to allow much more realistic gunfights, etc.

I've been over the gameplay a few times...since 2005.
September 23, 2007 12:34 AM
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