I should have an update w/some early in-city shots later tonight.
Back to coding...
- Danny
Quote:
Specs on these models...
~4000 triangles
~50 skeletal bones
1 2048x2048 color map [alpha channel for transparency] (17MB)
1 2048x2048 normal map (14MB)
1 2048x2048 specular map [with skin translucency packed into the alpha channel] (17MB)
About 50MB of memory is needed PER CHARACTER MODEL at the highest detail levels.
Yakuza A
Cuban C
Cuban B
Japanese School Girl A
Gameplay is more important than graphics, is that done already ?