MSAA + 4 Small In-game Videos
Published September 26, 2007
Yes, multisample anti-aliasing. Fun stuff...you probably noticed the jaggies in the screenshots in the last entry...this is the solution. The catch is that I'm using a 64-it floating point render target for the HDR/Bloom/etc., and most cards out there [ all except Geforce 8 series? ] don't support any kind of anti-aliasing on floating point render targets...I'm not real sure, but the fallback is that the user has to deal with jaggies...oh well.
Until recently, when I began doing a lot of graphics development I never appreciated anti-aliasing....but it really does help the image quality immensely...it's not so visible in motion or at higher resolutions, but in still screenshots it is a necessity.
Here is a comparison showing the game w/ and w/out 4X MSAA enabled.
A collection of 4 short videos (.wmv format), click the image to download the video...
Can you guess what my favorite car / color is?
- Danny
I just noticed in the videos that the road had no specular/gloss map. That would improve its look a lot.