David did the model and I did some texture work and created the logos, now playing, etc...
This building looks plain during the day, but at night it will be animated and should look amazing. I'm in the midst of rewriting the night shaders, etc. to work well with the HDR lighting. Also to add multiple light support to the normal mapped/animated characters...
I've also had some sucess with my texture caching system its now controlled totally by a console variable, and I'm getting some pretty good results...it's a constant balancing process between resolution, capping the texture per frame load rate, asuming a base HD speed, making it all fit in 32-bit application address space, bleeegh...
Here are a few screens of the sex shop [ more later in thread ]...
[In Editor]
[In Game]
Some assorted screenshots of some artwork I made including the underpass...also a church that I contracted from a studio in the U.K.
This is NOT how the buildings will look at night rofl :-O I'm working on that whole aspect, it needs a lot of tweaking in regards to the HDR etc.
That's it for now.
- Danny