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Day n: noise

Day n: noise

Knarkles
Brainfold · · 1 min read
669 2
I'm back again. Yesterday, I continued game development for a change by taking advantage of some Pyglet 1.1 features in my game, and doing small improvements to controls. Then I noticed how awful the current terrain generation method is, and decided to start researching noise.

Read the rest at my new blog.

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