Stompy? Stompy?! STTTOOOMMMPPPYYY!!!!!!!
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Ugh, I managed to get away from MGS4 long enough to get a little work done on my game. The game seems to have an unnatural, almost unholy, hold on me. I feel it even calls to me when I sleep, wanting me to shoot crap with a rail gun and search for music for my product placement iPod.
Well, that and I graduate from high school tomorrow, and have had to do things for that.
Anyway, regarding the game, I managed to get the holding and throwing sprites drawn, and am getting ready to code throwing into the game. Then, of course, I need to start getting some enemies in the game to fight. I don't really have a concept of how the enemies' AI will work yet, so I need to consider that too.
I'm also giving XNA's game state management system a look. I upgraded to XNA 2.0 recently, and this is one of the new features that interests me. Ordinarily I just use the game state manager that I wrote awhile ago, but I figure since they're giving me this feature I should probably take a look at it.
So, I got some stuff to do, and I'll try and get some good screenshots for the next post.
Well, that and I graduate from high school tomorrow, and have had to do things for that.
Anyway, regarding the game, I managed to get the holding and throwing sprites drawn, and am getting ready to code throwing into the game. Then, of course, I need to start getting some enemies in the game to fight. I don't really have a concept of how the enemies' AI will work yet, so I need to consider that too.
I'm also giving XNA's game state management system a look. I upgraded to XNA 2.0 recently, and this is one of the new features that interests me. Ordinarily I just use the game state manager that I wrote awhile ago, but I figure since they're giving me this feature I should probably take a look at it.
So, I got some stuff to do, and I'll try and get some good screenshots for the next post.
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