!
Added the warning system to the game for incoming attacks:The timing is just right, so if you press the block button right when the exclamation mark...
Member since Aug 2004
Added the warning system to the game for incoming attacks:The timing is just right, so if you press the block button right when the exclamation mark...
So, about a month ago I decided to take a break from working on my game, which ended up being a break from working on games in general. I had worked...
So, the semester is over and it's back to work. As a start, here are some randomly generated characters to fight:From my point of view, it's very...
One of the original concepts that I wanted in Fists of Justice was the ability of the player to create their own character to use in the game. Ever...
So...it's been a long time since I posted any progress, but I have been working quite a bit on the game:I got a new enemy type in the game, the...
The level format has come along really nicely. I even have the standard beat em up "GO" arrow!:So yeah, alot of bugs in this game. This is probably...
Well I've managed to fix quite a few of the major bugs that were in the game. Trash cans no longer inexplicably hit invisible walls after being...
So I was going to work on the game's AI, but I decided that I wanted to get a blocking mechanic working first. And indeed, blocking is now in the...
Well, after a long hiatus, I'm back to working on Fists of Justice. I'm drawing some new enemy sprites so I can actually make a complete level....
So, I haven't really worked that much on the game, what with the school, Castle Crashers, Spore combo. Apparently, as part of my beginning CS...
Ugh. I've started my first semester of college so I haven't been working on the game for awhile. I'm hoping to get back into it once I get settled...
Punch and throw trash cans at people, you know, if you haven't already.I'm currently in the process of creating the various generic enemies that the...
I've uploaded the current build of the game for anyone who wants to see it in motion. You can get the demo here. The demo allows you to fight against...
Work on the AI is coming along really well:Now the first thing you might notice is the vista window on the game, because I'm typing this from my new...
So, work on the enemy AI has begun:I wanted to start off simple, with two AI states to test out the state machine. The AI was supposed to:1. Find a...
Well, I just got back from a long trip and then came down with a cold afterwords. But, I did manage to get some work done on the game AI:This seems a...
Enemies are now in the level, but without AI, so I can easily do this:The enemy sprite is only temporary. I was feeling lazy, so I just did a simple...
Well, I don't have much progress to report, but I did want to be the bearer of good news and announce that Mega Man 9 is coming to WiiWare. Mega Man...
Throwing is now, for the most part, implemented:I'm not really liking that holding sprite there, it looks like he is holding the trash can on his...
Ugh, I managed to get away from MGS4 long enough to get a little work done on my game. The game seems to have an unnatural, almost unholy, hold on...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more