The First iLiNX Screenshots
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Here are the first two screenshots of a scene rendered by my iLiNX engine:
The fantasy: The images show an alien artifact on the planetoid Salen.
The reality: The model is very useful for testing lighting and shadow mapping. The last one still worries me. There's one major problem left to be solved. If the sun is directly above an object, it throws the shadows not only down on the planet's ground but also up in the direction of the sun.
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Rereading: OpenGL Shading Language by Randi Rost
Watching: ">Bad Taste (1987)
Listening: ">Fox Confessor Brings The Flood by Neko Case
Surfing: Aether Emporium
Playing: The PSP demos of the last few months.


The fantasy: The images show an alien artifact on the planetoid Salen.
The reality: The model is very useful for testing lighting and shadow mapping. The last one still worries me. There's one major problem left to be solved. If the sun is directly above an object, it throws the shadows not only down on the planet's ground but also up in the direction of the sun.
----------------------------------------------------
Rereading: OpenGL Shading Language by Randi Rost
Watching: ">Bad Taste (1987)
Listening: ">Fox Confessor Brings The Flood by Neko Case
Surfing: Aether Emporium
Playing: The PSP demos of the last few months.
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