Skip to main content
GameDev.net gamedev.net

urs's Blog

Member since Sep 2006

All Posts

It's Movie Time

It's Movie Time

Here is a first simple ">iLiNX Video.This video shows you how the player moves around a planet. Like in a FPS he uses WASD to move and the mouse to...

· 1.3k · 1
Blue Planet

Blue Planet

Here are two in-game screenshots of the ice planet Nieves:In a week I want to show you in a short clip how the player moves around a planet. But I...

· 1.3k
The First iLiNX Screenshots

The First iLiNX Screenshots

Here are the first two screenshots of a scene rendered by my iLiNX engine:The fantasy: The images show an alien artifact on the planetoid Salen. The...

· 1.2k
Shadows Again

Shadows Again

Sorry, no screenshot like promised. While the shadows looked okay as long as everything was in motion, still images showed me the necessity to soften...

· 1.3k
Planets and Ballerinas

Planets and Ballerinas

After I've met the milestone I set myself, I suspended work on iLiNX for a week. I used the time to get some inspiration for the planet creation....

· 1.5k
To do DOF or not to do DOF?

To do DOF or not to do DOF?

To do DOF or not to do DOF? I've decided for the last, at least for now. If I've got the physics working, I can imagine a Depth of Field effect which...

· 1.2k · 3
Theme Melody

Theme Melody

Here is a possible theme melody I created for my future game: Orbital Keep (wav, 15.1mb).I was able to implement every feature in my engine I planned...

· 1.2k · 2
Text Output

Text Output

I'm coming nicely along with my engine. Only shadow mapping is giving me a hard time. Here are some new and rather basic things I've implemented over...

· 1k
My Own Project Reality

My Own Project Reality

I t was probably a good decision to not buy an Atari Jaguar. But the Cybermorph pictures and the Battlemorph screenshots in the videogame magazines...

· 1.2k
Sandman Vs Zombies

Sandman Vs Zombies

One idea for a possible game: You're the Sandman. While you move in the orbit with the sunset around a planet, you have to throw sand on the cities...

· 1k · 1
Stargazing

Stargazing

If you're moving very fast backwards around a planet it looks as if the stars were falling like snowflakes on its surface. It reminded me of the...

· 850+
Alpha Blending

Alpha Blending

Now I know now why I postponed Alpha Blending last spring. It's indeed difficult to integrate it in a Deferred Rendering framework. To keep the...

· 850+
Only Forward!

Only Forward!

After I have put a first version of my homepage on the net, I want to finish the graphics part of my iLiNX engine until the end of 2008. To reach...

· 800+
orbital play

orbital play

I am working on my new homepage www.orbitalplay.com. Nothing to see yet, but I wanted to show you the new logo for my future...

· 1.1k · 3
Starbox

Starbox

The geocentric universe in iLiNX works very similar to the one described in the Almagest. This means that the planets and the sun(s) circle around...

· 900+
Back to the Future

Back to the Future

I have been working on my iLiNX Engine until the end of May. At that time my Deferred OpenGL Renderer (DOGLR) could import Lightwave Object files...

· 1k
A first D.E.K.E. logo

A first D.E.K.E. logo

An early idea for a logo of the first game I want to create with my iLiNX engine:"D.E.K.E." stands for Destroy Everything, Kill Everybody.

· 950+
Smoothing Groups and Physics Engines

Smoothing Groups and Physics Engines

This is an insightful Making Of of a wonderful game! Such inspirations motivate me to continue with my project.I like such experiences: Something is...

· 1k
Geometry and Texture Rendering

Geometry and Texture Rendering

This week I finished the geometry and the texture rendering part of my engine. It loads Lightwave object files and uses vertex buffer objects and...

· 950+
Gutenberg Galaxy

Gutenberg Galaxy

Blumenmacht was like a proof to me that I can finish a game project. While I created Blumenmacht with the knowledge I had at that time, I take a...

· 850+ · 1