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Dredmor Testing, Miscellaneous Pictures

Dredmor Testing, Miscellaneous Pictures

dbaumgart
dbaumgart
Journal of dbaumgart · · 2 min read
4,281 4
Dungeons of Dredmor - Looking for testers

Yes, it's the game that refuses to either live or be dead. ("Yet with strange aeons, even death may die.")

Screenshot:



All graphics done by me except for character animations and anything that reeks of programmer non-design ability (like the awful yellow color on the cash counter in the lower right. Sorry N.; I just don't like that yellow.)

How to describe it?: Old school dungeon-crawling but really ... zany, I guess. This is one of those games which ends up the product of locking three guys in a basement that causes them to lose all perspective about what is sensible and right in the world. Apparently "items in the game are distributed according to the Maxwell-Boltzmann probability distribution", whatever the hell that means. (This is what I get for working with math nerds - they never do things the easy way.) It's silly, to say the very least, and you cannot be told about this silliness; You must see it for yourself.

So: N. is using me for my (insert sarcasm) fame to recruit alpha testers from Dredmor. To transmit the essence of his message:

"Anyone interested should e-mail dredmoralpha@gaslampgames.com with a bit about themselves, previous testing experience, hardware configuration."

So come all ye bored people and help us out by testing this silly, silly game.



The rest of this post is padding, basically. Stuff I found lying around. Hope it's amusing.

Various Test Graphics

I was cleaning out my work folder and found a bunch of test graphics for projects that never happened.

Very small buildings:



First: a pixely building, second: a pixely building drawn to look more like a render of a 3d model and less like pixel art (avoid hard outlines, use softer gradient-like shading).

Hexes 1:



I really like drawing terrain tiles.

Hexes 2:



Here are some smaller sized hex terrain tiles drawn more from a top-down perspective, with some testing of transition masks.

Animated Character Sketch:



It'd be fun to do a low-color isometric character animation set like Fallout or Jagged Alliance. It'd be a ton of work, though, and by extension and important to potential clients, it would cost more than one might expect.
I don't know, though - it looks neat, is the thing. And with all the experience I've had in animation lately, I think I could make it work rather nicely.

My Desk

I took a picture of my desk for some reason.
The setup is driven by necessity more than whim, to be honest. Whim is very expensive and I don't make enough money to be able to afford much of it. I do love my large screen - it's absolutely essential for doing artwork.



Empty bottle of JD not pictured.

Discussion

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