Quick update with more screenshots...

Published May 27, 2009
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Hey guys,

I've got a quick update with a composite image of some new screens of the game.

In addition to the usual stuff/improvements/WIP items, I'm working on a Vehicle Studio / Spray paint shop, where you can plaster unlimited decals all over your vehicle to give a unique look in the multiplayer servers. Obviously it will be flattened into a single layer/texture in the end so any number of images files can be combined onto it in real-time.

Since the last update I've:
- Cleaned up the areas around the buildings / bases.
- Made more improvements to the dynamic terrain road/building smoothing algorithm.
- Removed the clouds for now
- Removed the god ray post-process for now
- Tweaked the HDR

The above changes give it a cleaner look IMO, but I still need to get my high-res animated clouds into the game in a way that looks better than it did before.

*Ah, also, I'm at 600,000 journal views now :-o

">This calls for a celebration!


Thanks for letting me waste your time over the years :-p

- Dan

0 likes 2 comments

Comments

moose517
looking better and better by the day. congrats on the 600,000 views as well thats quite a bit, shows how much everyone loves your work.
May 27, 2009 10:05 PM
hungryhippo5000
Looking good. Just wondering, what happens when an enemy shoots at the forcefield around a base? I was thinking it would be cool if the grid was to get distorted as if it absorbed the hit; a little like geometry wars when you blow up the black holes or whatever they are.
May 27, 2009 11:13 PM
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