Lately I've been working on the main gameplay mode that will be in the game. I'm calling it 'Shield Defense' for now.
You basically fight for control over 5 command points on the map, each command point has an active intercontinental ballistic missile (ICBM) silo that will launch a missile at the enemy's base/forcefield, wearing it down, until their base is exposed. The missile only fires if the command point is under a team's control. So the players/teams will be fighting for control over the command points, they'll be fighting to hold the command points, and they'll be defending their base's forcefield from direct attacks, and everything inbetween.
A team loses once their base/HQ is destroyed. :-o
Early Vehicle Construction Bay
I'm working on this building model where the players will construct their vehicles...
Lol - Waterworld *OLD SCREENS*
This is the product of running random data through the road/smoothing algorithm.
These screens are a few weeks old, I've been meaning to post them for a while...the god rays / animated clouds are in these old screens...I'm currently editing those systems.
Kevin Costner :-o
That's it for now... :-D I should be done with this any day now, I'm still tweaking some things. Another update coming soon.
- Dan
The rest looks really nice!
Keep it up!