Shield Defense Gameplay + More

Published June 01, 2009
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Shield Defense / Command point Gameplay
Lately I've been working on the main gameplay mode that will be in the game. I'm calling it 'Shield Defense' for now.

You basically fight for control over 5 command points on the map, each command point has an active intercontinental ballistic missile (ICBM) silo that will launch a missile at the enemy's base/forcefield, wearing it down, until their base is exposed. The missile only fires if the command point is under a team's control. So the players/teams will be fighting for control over the command points, they'll be fighting to hold the command points, and they'll be defending their base's forcefield from direct attacks, and everything inbetween.

A team loses once their base/HQ is destroyed. :-o









Early Vehicle Construction Bay
I'm working on this building model where the players will construct their vehicles...








Lol - Waterworld *OLD SCREENS*
This is the product of running random data through the road/smoothing algorithm.

These screens are a few weeks old, I've been meaning to post them for a while...the god rays / animated clouds are in these old screens...I'm currently editing those systems.

Kevin Costner :-o




That's it for now... :-D I should be done with this any day now, I'm still tweaking some things. Another update coming soon.

- Dan
0 likes 4 comments

Comments

juanmanuelsanchez
I reaally dont like the missile, looks like the model you see in a low poly RPG.

The rest looks really nice!
Keep it up!
June 01, 2009 04:23 AM
dgreen02
Yea I can see some lighting artifacts on the missle...but it's going to be mostly hidden in the silo, or flying 1000 feet in the air 99% of the time. I moved it above the silo so it would be visible for these screens :-D

I've also edited the tip of the ICBM so that it's much smoother, all the slices/triangles were there but the artist who made the piece had one segment stretched the whole length of the warhead.
June 01, 2009 09:20 AM
sprite_hound
Nice. I hope there's an option to turn off that blur though.
June 01, 2009 08:06 PM
dgreen02
Yup, the blur and god rays can turned off. It really doesn't get in the way IMO. I havn't let anybody else play it yet either so, eh xD
June 01, 2009 08:29 PM
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