SlimDX11 and stuff
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Evening all,
Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get back on the case soon! Although, what with the RMT paralysing London for the next 3-4 days I doubt this week will be any more than a total write off (which I think is totally unreasonable on their part, but hey-ho I just have to deal with it...)
Anyway, Mike Popoloski recently asked me to have a look at the SlimDX API with their adaptation of the new Direct3D 11 API. I've been wanting to make time to check out their work for a while and this seems like a suitable opportunity.
Grabbed the latest version of TortoiseSVN and pointed it to their repository, built SlimDX.sln in VS'08 with the latest DXSDK successfully and I think I'm good to go.
In fact, the download speed of TortoiseSVN from SourceForge was the slowest part! I'm quite impressed that I could just pull down all the code and hit "build solution" and get only 27 seemingly unimportant warnings, no errors and a shiny new SlimDX.dll waiting to be used [cool]
Getting a little late to do any more now, but I intend to implement the Curved Point Normal Triangles (aka ATI TruForm from the D3D8 era) sometime this week using their API.
Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get back on the case soon! Although, what with the RMT paralysing London for the next 3-4 days I doubt this week will be any more than a total write off (which I think is totally unreasonable on their part, but hey-ho I just have to deal with it...)
Anyway, Mike Popoloski recently asked me to have a look at the SlimDX API with their adaptation of the new Direct3D 11 API. I've been wanting to make time to check out their work for a while and this seems like a suitable opportunity.
Grabbed the latest version of TortoiseSVN and pointed it to their repository, built SlimDX.sln in VS'08 with the latest DXSDK successfully and I think I'm good to go.
In fact, the download speed of TortoiseSVN from SourceForge was the slowest part! I'm quite impressed that I could just pull down all the code and hit "build solution" and get only 27 seemingly unimportant warnings, no errors and a shiny new SlimDX.dll waiting to be used [cool]
Getting a little late to do any more now, but I intend to implement the Curved Point Normal Triangles (aka ATI TruForm from the D3D8 era) sometime this week using their API.
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