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jollyjeffers's Blog

Member since Mar 2000

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AWOL Update

AWOL Update

afternoon all!Writing this from my Nokia 5800 mobile internet so apologies in advance for any typos or bad formatting. Mobile internet has certainly...

· 2.6k · 2
Windows 7

Windows 7

Well, I sort of have a PC working again.Saturday last week my machine was working absolutely fine. Sunday morning and the boot disk apparently failed...

· 2.5k · 6
SlimDX11 and stuff

SlimDX11 and stuff

Evening all,Been quite busy lately hence the recent drought of journal updates. Not entirely sure where the time has been going, but I hope to get...

· 2.8k · 3
Windows 7

Windows 7

hmmm.Cleared out a spare partition and installed the Windows 7 Release Candidate. Took 90 minutes before I saw the desktop which wasn't impressive...

· 2.2k · 3
Another stab at Manged DirectX?!

Another stab at Manged DirectX?!

Was just reading the private MVP newsgroups and ZMan posted a link to a Win7 developer blog: Windows 7 Managed Code APIs.I must admit I've not looked...

· 2.5k · 4
More Compute Shader Goodness

More Compute Shader Goodness

Evening all,Was ill most of last week so haven't really done all that much. Downloading Windows 7 RC x64, probably dual boot that on my Vista 64...

· 4.3k · 3
Improved LOD algorithm

Improved LOD algorithm

Been ill most of this week so haven't really been up to much development wise. That said, I still spent most of this afternoon playing around with my...

· 2.4k · 3
Compute Shader seeded Terrain Tessellation

Compute Shader seeded Terrain Tessellation

I've spent most of this afternoon playing around with more complex LOD selection algorithms.I tweaked and fixed the last few bugs in the Compute...

· 3.4k · 3
Compute Shader for Terrain Rendering

Compute Shader for Terrain Rendering

Was going to get an early night tonight, but an hour past my target I'm still messing around with Direct3D 11 Compute Shaders.For less than 2hrs from...

· 2.6k · 1
Two new YouTube videos

Two new YouTube videos

Evening all,My quiet spell has almost been broken now as I've spent pretty much all of bank holiday Monday writing up my Direct3D 11 tessellation...

· 2.9k · 3
Single threaded GDI

Single threaded GDI

One of the many blogs I keep an eye on is Engineering Windows 7. For an official blog its been a bit wordy at times, but worth reading when the topic...

· 1.6k · 5
DirectX Blog

DirectX Blog

Started a thread in the DirectX & XNA forum that says it all ready... FYI - Official DirectX blog has appeared

· 1.3k
D3D11 Partitioning - pow2

D3D11 Partitioning - pow2

Evening all,My previous entry (p.s. you're all losers for not taking up on my question) missed out the pow2 partitioning mode that should be useful...

· 2.4k · 2
Hull Shader Partitioning Methods

Hull Shader Partitioning Methods

Missing the 4th method - "pow2" because as far as I can tell its broken in Nov'08 and Mar'09 [sad]Can you spot the pattern of how the three methods...

· 2.1k
Tessellation, now with less pop

Tessellation, now with less pop

">An updated video using [partitioning("fractional_odd")] instead of "integer" like in the first video. Note that there it is much harder, if at all...

· 1.7k · 3
Partitioning Modes

Partitioning Modes

Had a day or two off over the Easter weekend but now giving some thought to the next 'problem' with Direct3D 11 tessellation - interpolating between...

· 1.2k
Videos and GP&T thread...

Videos and GP&T thread...

Todays journal entry is really in the Graphics Programming & Theory Forum. I wanted to get some feedback from the knowledgeable chaps that hang out...

· 1.5k
Another screenshot

Another screenshot

Might be a little easier to see the LOD terrain tessellation in the above shot than yesterdays diagrams...Anyone got any recommendations regarding...

· 2.2k · 1
Snook's terrain algo on a GPU

Snook's terrain algo on a GPU

Evening all,I'm still alive. Finally moving from West London to North West London appears complete - boxes sorted, broadband switched on.Was quite...

· 2.8k