A month!?
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Has it indeed been an entire month since my last update, dear journal?
So it has.
This month has been an utter whirlwind for me, in terms of both work and that elusive real life. Nevertheless, I've still been pumping in some work into Cyberspawn here and there whenever I can. The most notable additions lately have been in the form of content; models, textures, and so forth. The engine is far enough along now that I'm getting interested in starting to make the game look less threadbare overall.
The current state of things is something like this:

A very refreshing change of scenery from the strange cold surroundings of old. Texture quality still isn't up to par with my ideals, but I'm fond of the new hanging light and door models/meshes that you can see in this shot. Maybe a painting or two to hang on the walls here would give it a little more spruce. We'll see. [smile]
Back to the coal mines!
So it has.
This month has been an utter whirlwind for me, in terms of both work and that elusive real life. Nevertheless, I've still been pumping in some work into Cyberspawn here and there whenever I can. The most notable additions lately have been in the form of content; models, textures, and so forth. The engine is far enough along now that I'm getting interested in starting to make the game look less threadbare overall.
The current state of things is something like this:

A very refreshing change of scenery from the strange cold surroundings of old. Texture quality still isn't up to par with my ideals, but I'm fond of the new hanging light and door models/meshes that you can see in this shot. Maybe a painting or two to hang on the walls here would give it a little more spruce. We'll see. [smile]
Back to the coal mines!
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