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HopeDagger's Blog

Member since Jun 2004

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Flickdown?

Flickdown?

While working on my iPhone port of Gundown the other day, I had a sort of sudden "ooooh, I wonder if this would be cool" moment. That feature was a...

· 2k · 2
Gundown Progress.

Gundown Progress.

Hello again, kind readers.It's been a good long while since I've last posted here! For a development journal, it sure hasn't been giving the...

· 1.8k
Apple-flavoured brain dump.

Apple-flavoured brain dump.

Life in Apple's World: Love and Hate and StrifeSince I began working at a local iPhone start-up in Waterloo in January, things became very exciting....

· 2k · 4
Becoming a game.  Gradually.

Becoming a game. Gradually.

Lots and lots of progress since I've last posted, kind Journal Farers. Over the course of the last month I've been working hard on the actual 'game'...

· 2.1k · 2
Engine Status: Ready to rip.

Engine Status: Ready to rip.

The last week or so has been quite productive. I'm not sure what sorts of details to launch into though. For me this is the umpteenth time writing a...

· 3.8k · 5
Engine machen.

Engine machen.

Sprites? Sprites. SPRITES!? SPRITES!!A bit of a short entry this morning.Progress is moving along smoothly for my higher-level 2D engine wrapper atop...

· 2k · 4
Whisked away into the world of Mac.

Whisked away into the world of Mac.

It began with an excuse to toy with a Mac.For the last few months, I have had a rather unique opportunity. Certainly not something to be considered a...

· 1.9k · 5
An impassioned return to gamedev!

An impassioned return to gamedev!

Diagnosis: Not enough game development?I had originally begun scrawling out a very different, far more long-winded entry that dug rather deeply into...

· 2k · 3
Electromagnetic Adventures

Electromagnetic Adventures

Four!?Has it already been four months? [grin]I can't believe how guilty I am of not posting for so long, but my current school term (Sept-Dec) has...

· 1.7k · 5
Doors and giant ants.

Doors and giant ants.

Good evening Journal Land. A short but sweet entry tonight, mentioning a few recent developments on Cyberspawn. Most notable is the (final!)...

· 2.4k · 4
Fastening another notch on the post count.

Fastening another notch on the post count.

Another month, another entry. It certainly seems like my rate of posting has decreased, hasn't it?My co-op work is as busy as ever with a pending...

· 1.2k · 1
Cyberspawn video!

Cyberspawn video!

I know I'm going to get some guff for it, but I was only able to get this video in MP4 format, which YouTube didn't seem to like. [sad]Regardless,...

· 1.9k · 5
A month!?

A month!?

Has it indeed been an entire month since my last update, dear journal?So it has.This month has been an utter whirlwind for me, in terms of both work...

· 1.4k · 5
The greener side of Cyberspawn.

The greener side of Cyberspawn.

Over the course of Cyberspawn's development, I've been slowly trying to create more and more models in order to both improve my proficiency in the 3D...

· 1.3k · 3
Holy hitboxes!

Holy hitboxes!

So, once again I am back doing my co-op term at Sony Creative Software, a subsidiary of Sony way way off in the forgotten Canadian city of Waterloo....

· 1.5k · 3
Pictures tell stories.

Pictures tell stories.

After a nice visit back home, I'm back in Waterloo and getting ready to start my next co-op work term this Monday. I'll be returning to Sony Creative...

· 1.2k · 1
Further isometric pursuits.

Further isometric pursuits.

Between studying for final exams and other diversions (such as the lovely weather), I was in the right mood to sit down tonight and produce a few...

· 1.3k · 3
author++

author++

Thanks, GD.NETJust the other day I received my copy of "Advanced Game Programming: A GameDev.Net Collection" from the publishers. Several months ago...

· 1.3k · 3
Shine! Shine!

Shine! Shine!

More pretty lightsMy main beef with my initial results was that many of the shadows looked kind of blocky, which killed a lot of potential realism...

· 1.3k