Noisy
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After diving into the camera code to fix the fps-independence issue, I remembered something I heard from a director on a popular animated CG movie. He suggested adding noise to the camera movement. He also suggested that doing some tricks that make it look like a real cameraman is working is even better.
However, just adding 4 octave noise to the desired camera position is enough to add a bit of life to an otherwise static camera angle, without being distracting.
I'm also getting more interested in 3d stereo and may try to make AG play nice with 3d stereo - haven't tried it yet, although I have a 61" 3D ready Samsung DLP TV that is begging for me to try AG on it!
In other news, we have had some sales of Ancient Galaxy, but haven't received much feedback other than the sales themselves.
I'm curious if there is any feedback from those who have tried it so far...?
However, just adding 4 octave noise to the desired camera position is enough to add a bit of life to an otherwise static camera angle, without being distracting.
I'm also getting more interested in 3d stereo and may try to make AG play nice with 3d stereo - haven't tried it yet, although I have a 61" 3D ready Samsung DLP TV that is begging for me to try AG on it!
In other news, we have had some sales of Ancient Galaxy, but haven't received much feedback other than the sales themselves.
I'm curious if there is any feedback from those who have tried it so far...?

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