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SimmerD's Blog

Member since Jan 2003

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Finishing up AG Patch

Finishing up AG Patch

I have made many changes since my last post, mostly in two areas, sound tracing, and NPC crystal usage.The sound tracing is a system whereby I trace...

· 1.5k
1.2 Almost ready...

1.2 Almost ready...

Every time we add a new level, it exposes latent bugs in the code that didn't show up in other levels.We are adding another area to cavecity2 ( the...

· 1.5k
Implicit Dependencies...

Implicit Dependencies...

As I'm wrapping up the 1.2 Ancient Galaxy patch, I think back on some of the challenges I've had with the AG Engine and why it can be somewhat of a...

· 1.8k
AI & Camera Tweaks

AI & Camera Tweaks

Made some more AI tweaks. The AI NPCs now will investigate a suspicious sound, and track the average location of various dangerous sounds they hear...

· 1.7k
Sound Paths

Sound Paths

Ran some in-game profiling over the past couple of days and found sound pathing tracing taking more time than I'd like.Ancient Galaxy has a system to...

· 1.8k
Stately Progress

Stately Progress

I'm happy to report that the re-factoring of the AI code is complete, and was a success!Not only did I fix the main issues that I wanted to address,...

· 1.6k · 2
State Lines

State Lines

Over the last few days I have been re-factoring the AI code in Ancient Galaxy. It was written by another programmer, and was pretty good for the...

· 1.7k · 3
Pulsing

Pulsing

This morning I made some fixes to the 'Slow Crystal', formerly known as the Pulse Crystal. This is an orange power up that lets you slow down the...

· 1.3k
Return to The Ship!

Return to The Ship!

In Ancient Galaxy, you have a spaceship that is used as a home base - a place to store, manufacture & analyze weapons & crystals, as well as a place...

· 1.4k
Cameras & Boxes

Cameras & Boxes

Ok, managed to get the camera paths improved. I was using a simple method of interpolating the camera keyframes, but it failed when I made too few...

· 1.6k
Camera Shots

Camera Shots

Based on comments to this blog, and from one of our testers, I added some camera paths to the 1st level of the game.Camera paths are one of the...

· 1k
Noisy

Noisy

After diving into the camera code to fix the fps-independence issue, I remembered something I heard from a director on a popular animated CG movie....

· 1.1k · 2
Camera Smoothness  & AABB Culling

Camera Smoothness & AABB Culling

After checking out a preliminary promotional video, I noticed that the camera looked very stiff and unnatural, although I have camera smoothing code...

· 1.1k
Wrapping it up

Wrapping it up

Over the past few months I have been making small fixes to the game, but also doing a lot of release-related work. What is that, you ask? Well for...

· 1k · 1
Ancient Galaxy Released!

Ancient Galaxy Released!

I'm proud to announce that Ancient Galaxy has been released. You can download a 3 level version here :...

· 1.2k · 4
Thievery

Thievery

The other night as I was making fixes and running through one of the levels, I had trouble finding a certain key needed to enable the teleporter...

· 1.1k · 3
This just in...

This just in...

Ancient Galaxy is fun. After spending so long fixing & tweaking, it's easy to lose sight of the fun factor after a while, but I just played through...

· 1.1k · 2
Up and running again

Up and running again

Ok, we are both up & running again with our pcs. I ended up getting my old pc back up without one of the two striped harddrives.All I ended up losing...

· 1k
Interesting Times....

Interesting Times....

Within the same 12 hour period, both my partner and I, in separate time zones, had our main hard drives die. What are the chances?Needless to say, we...

· 950+
Fragmented

Fragmented

OK, we figured out a good way to improve the usefulness of crystals in the game. To explain why we needed to change it, I should give some background...

· 1.1k