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Noticed this article GameDev.net today. While it is concerning mostly MMOs, the tool they've created embraces a lot of the concepts I designed in Selenite:
-automatic data sharing (images, meshes, etc.)
-known resource data coverage/usage
-strong structuring of environments
-removal of monolithic files for effective streaming
some good concepts to consider if you're writing an engine/editor
-automatic data sharing (images, meshes, etc.)
-known resource data coverage/usage
-strong structuring of environments
-removal of monolithic files for effective streaming
some good concepts to consider if you're writing an engine/editor
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