Sneak Peek of My 3d Scheme Game
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I am in the final development stages of my Scheme game that will initially be released for the iPhone. It's been an incredible adventure to leave my job and pursue this full-time. I have learned so much and I really hope I can continue doing this.
This is one of a few posts I will be making in which I will one, begin showing you my game and two, ask for your assistance. I will be brief this time, but soon I will show you the whole game and explain more of my vision for Scheme and game development.
Sneak Peek
First, here is a video of just one aspect of my game, which is fully written in Gambit Scheme. I couldn't resist sharing it. I won't disclose many details of my game yet, but yes, those are cows, and yes, you are exploding them by shooting them with bolts of lightning!
Unfortunately gamedev.net doesn't allow youtube embedding, so please watch it here: ">
. Here's a teaser screenshot:

My game should hopefully be released on the iPhone in the next couple weeks. I will post a much more detailed overview of my game soon when I start my big marketing push.
A Request for Help
Speaking of marketing, that's where I need some assistance. I'm a one-man shop right now with little connections in the game industry. It's going to be extremely difficult to make this game successful. I'm asking for your support by either buying my game when it's released (it will be cheap on the iPhone App Store), or helping me market my game in any way possible. You can either email me ideas or simply tell your friends about it (I'm mostly interested in how to gain wide exposure on the app store).
Why should you support me? Well, you may want to support small businesses or indie game companies. Or, you may see that I really strive to give back to the game community. I really want more independant people developing games, and I want to make it easy to do so. I will frequently update my blog with useful information and release as many open-source libraries as possible. (I'm even considering releasing the source to my game when I'm done.)
So far, I have written articles about writing apps for the iPhone in Scheme, ">debugging games interactively, tweening techniques, and more.
I want to expound on these ideas. Although my focus is on Scheme, I hope to offer some cool ideas to the game development community that is good for anyone to think about. But I can only continue doing that if enough people buy my games, and I need help getting the word out!
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