Moving on...
I'm canceling my gamedev.net premium membership soon, so if you want to follow my work, please follow my blog over at http://jlongster.com/blog. I...
Member since May 2002
I'm canceling my gamedev.net premium membership soon, so if you want to follow my work, please follow my blog over at http://jlongster.com/blog. I...
Posted from http://jlongster.com/blog/2010/04/03/farmageddon-available/***For the past couple months I have been working on a 3d iPhone game in...
I am coming into the final stages of my iPhone game, Farmageddon. I made a video showing about 2 minutes of gameplay and posted it to youtube...
Posted from http://jlongster.com/blog/2010/02/23/farmageddon/:I thought it would be valuable to, for the first time, show some screenshots of the...
Posted from http://jlongster.com/blog/2010/02/23/farmageddon/:I thought it would be valuable to, for the first time, show some screenshots of the...
Posted from http://jlongster.com/blog/2010/02/08/fonts-ugh/: Fonts. Ugh. I knew it would be a pain to integrate text rendering inmy OpenGLES-based...
I am in the final development stages of my Scheme game that will initially be released for the iPhone. It's been an incredible adventure to leave my...
Posted from http://jlongster.com/blog/2010/01/29/tweening/-- I want to share something I just finished implementing for my 3d graphics framework in...
This is definitely not an interesting post, but rather a request. Does anyone have 3ds Max that would be willing to convert a model from the .max...
Posted from http://jlongster.com/blog/2009/09/9/spit-and-polish-emacs-repl/:------------------------------On Spit and Polish, and Emacs Remote...
Posted from http://jlongster.com/blog/2009/08/3/iphone-physics-and-models/:-------------------------Physics and 3d models in SchemeAugust 3, 2009I...
Posted from http://jlongster.com/blog/2009/07/31/new-look-jlongster/:***New look and new future for jlongsterJuly 31, 2009I spent some time...
Posted from http://jlongster.com/blog/2009/07/27/barcamp-presentation-scheme-and-using-it-iphone/.---------------------------------Barcamp...
Posted from http://jlongster.com/blog/:--------------------------------------------Touch and accelerometer functionality available for Scheme on the...
Posted from http://jlongster.com/blog/2009/07/5/remotely-debugging-iphone-scheme/.------------------------------------Remotely debugging your iPhone...
Posted from http://jlongster.com/blog/2009/06/17/write-apps-iphone-scheme/----------------------------------------------------------Writing apps for...
Posted from http://jlongster.com/blog/2009/06/9/font-locking-highlighting-code-section-headers/.----------------------------------------Emacs font...
I just launched http://jlongster.com/. I will be actively posting projects and blog entries related to 2d/3d graphics development, and hopefully game...
Hey guys,I'll be canceling my GDNet+ account soon. I'm moving my blog to smallnum.blogspot.com. I'm in the process of porting over my recent posts...
I've been playing around with SILex recently. It's a very sweet lexical analyzer, essentially a port of Lex to Scheme. Now, I'm no experienced lexer...
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