Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Armored Warfare - A Touch of Realism

Armored Warfare - A Touch of Realism

dgreen02
dgreen02
Radioactive-Software · · 1 min read
2,996 13
Hey guys...I've been very busy lately working on a lot of things. A lot has been going on behind the scenes, most of which I can't really talk about...but long story short I've made some modifications to Armored Warfare.

Some of the bigger changes include:
- Expanding terrain to 100km x 100km real world size
- Writing a Geomipmapping system for rendering large terrain ( using vertex texture fetching )
- Rewriting all physics system ( adding support for Bullet AND Havok )
- Create uber-awesome entity managment system which is currently making things 10x easier than it's ever been to work w/my engine.
- Added realistic vehicles to the game, the futuristic ones shown previously are still here ... they're unlocked later
- Emphasis on large Real-Time Strategy combat/managment, with ability to control any unit at one time.
- Finally got my normals fixed up w the Nvidia Mesh Mender library.
- 64 players per server still, only 2 teams per server.
- Focus on realistic campaigns on large terrains, control of cities instead of generic cmd points.
- Control of land/air/sea/human units.
- Joystick / X360 controller support in planes/choppers.
- And more! ;-)

Lots of stuff like this...I will be steamrolling progress in the coming days so stay tuned.

I bring gifts of screenshots and a taste of things to come ... look for a new Armored Warfare BETA with all this new stuff in the coming weeks/months...

- Dan

Vehicle showroom...currently packed ;-)


Apache helicopter flyin' around...( basic shading )


100km x 100km terrain...it's huge.


Another screenshot of the main menu visualization...


F15E Eagle flying over the terrain. ( basic shading )

Discussion

Loading comments...