Quick Stuff
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And I'm gone...
Just a quick update on what I've been up to. I'm working on some stuff with regards to my game maps. The current implementation is to have a 3D map made up of "slices" of terrain. Each horizontal slice is a quad-tree of materials (rock, dirt, air, water, etc) which will be used to produce surfaces for drawing. Only the boundaries between gaseous/liquid/solid materials will be drawn.
Below is the first "Hello World" for this concept. It is just a wireframe rendering of the quad-tree for a single slice, which is mainly air and a single circle of some solid material.
Very simple at the moment, but I hope to build it into something more impressive soon.
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