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LachlanL

LachlanL's Blog

Member since Nov 2005

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Diamond Square again

Diamond Square again

A bit dizzy after all those back-flipsOkay, so I know that in my last entry I was talking about using layers of quad-trees to make 3D terrain, but I...

· 1.6k
Quick Stuff

Quick Stuff

And I'm gone...Just a quick update on what I've been up to. I'm working on some stuff with regards to my game maps. The current implementation is to...

· 1.6k
Let there be triangles!

Let there be triangles!

Isometric FoolishnessOkay, so I've been building up a lot of boiler-plate engine code and shoe-horning in the latest SlimDX release. I figured it was...

· 1.7k
Indies & Piracy

Indies & Piracy

Yay for posting about others' blog postsI have definitely reached a new low. [grin]So here's a couple of things I read recently which I found...

· 1.5k
Humble Beginnings

Humble Beginnings

Something tells me I've done this before...I've been doing a bit of work on my new project. Some of this is stuff I feel like I redo for any new...

· 1.6k
Micro update

Micro update

Hai... Bai...Just passing through. Work has been keeping me pretty snowed-under and unmotivated in the past 3 weeks. Today should be the last day of...

· 1.5k
Back... or maybe not

Back... or maybe not

Woah, *cough* there's a lot of cobwebs in here...May. MAY! May is when I last posted in this journal (hey, at least I'm posting before I also have to...

· 1.7k · 5
It was my idea! Just 14 years too late...

It was my idea! Just 14 years too late...

Damn you HOMM!Work continues on some of the basic RPG engine infrastructure. Still nothing to see at this point.So, recently I was doing some...

· 1.7k · 5
Guess who's back....

Guess who's back....

"The rumors of my death have been greatly exaggerated"- Mark TwainOkay, so I haven't been at all active in the gamedev scene in a while now. Lurking...

· 1.8k · 6
Happenings

Happenings

Back in 5Apologies for no updates in a while. Been busy with apartment purchase stress. [depressed]

· 1.5k · 2
Shaders

Shaders

Gettin' kinda shadyI've been muddlin' around about including support for compiled HLSL shaders and different drawing pipelines in my game. Originally...

· 1.3k
Heightmappy goodness

Heightmappy goodness

It's Aliiiiiiive!Still been progressing steadily with my new project. The diamond-square code seems to be working fine. I've got my editor shell app...

· 1.2k · 2
Editor time

Editor time

XNA In Windows FormsSo, anyone who's read my previous journal entries would know that one of my pet gripes with XNA was getting it to work in Windows...

· 1.3k
Errors, meh.

Errors, meh.

Error loggingSo I've been plugging in some infrastructure for asset management, etc. In the process, I've improved on my old method of action/error...

· 1.1k · 2
Eye yam alive.... Sorta...

Eye yam alive.... Sorta...

BackWow, it's been ages since I posted here. I'd be in line for an epic fail if I didn't post *something* before I switch back from my Christmas...

· 1.1k
Still breathing

Still breathing

Back on track soon! I promise!So yeah, my entries here have been sporadic at best lately [depressed]. House-hunting and Dawn Of War have been taking...

· 1.1k
Same again

Same again

Okay, I'm not going to waste MUCH of your time. [wink]Still pretty busy with house-hunting/other stuff. I've been fiddling around with my engine, but...

· 1.1k · 3
Yaaaaaaay

Yaaaaaaay

Time for a boring filler entry.I'm not a big fan of posting whenever the wind changes, but I haven't posted in a while and thought I should update...

· 1k
In the rough

In the rough

Playing with the random values.Okay, so I didn't get onto displaying the heightmap in a 3d view yet. I've been messing around with my class structure...

· 1.2k
Elaborate?

Elaborate?

Directed RandomnessOkay, so as I mentioned previously, I'm using the diamond-square algorithm (similar to "midpoint displacement") to generate the...

· 1.1k · 2