A new screeny
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I've been on the road for the past few days so I don't have a tonne of new progress but I did manage to get some simple textured quads working with an ortho projection for UI type stuff. Nothing mind shattering but having the vertex shader making the right decisions of what to do based on the object was fun to get going. I hope to have a more meaningful post later in the week.
Behold a couple of boring meshes and a textured quad!

Behold a couple of boring meshes and a textured quad!

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