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Procedural generation, why do you mock me so?

Procedural generation, why do you mock me so?

coldacid
coldacid
coldacid.dev.journal · · 1 min read
2,382 3
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This isn't supposed to be a bunch of drunk mesas. What I've been trying to get (and failing consistently) is a single huge pit, with the occasional ledge, split path, or floating island as one continues down. I think I'll have to get someone else to handle the world gen stuff for this little project, and just focus on the actual game play instead.

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