VaW: to the backburner for now

Published October 12, 2011
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Hello again,

I've decided to pause development of Vegetables at War for now. I've been developing another project along side this one, in collaboration with another person doing the art, both graphically and musically. It's started to gain momentum and I thought it would be best if I chose just one project to work on and finish first before the other (and when you factor in school coursework, juggling all of the projects becomes quite hellish). It's a simpler, 2D, top down adventure/puzzle game set in space. And it's just in C++, not C++/Ruby/Javascript for the UI/etc. or any other weird and wonderful combination of languages. I won't go into too many details right now, but it'll take a lot less time to complete than VaW, mainly because in VaW there's so much stuff I want to do!

Thanks to everyone that's been reading these entries! Hopefully VaW will be back soon smile.gif

Max
@supermaximo93
Previous Entry VaW progress: Week 8
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