Monday blues
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It's definitely a Monday. I'm tired, and there is not enough coffee in the world to fix that...
I spent most of the weekend reimplementing functionality that I had had working previously before my lapse in judgement cost me 6 months of work. It seems odd to me now how reliant we are on digital suitcases that can carry much more then a typical jumbo jet. And how much the lose of this intangible stuff leaves it's scar on our consciousness much the same as if I had had a loved on on the aforementioned jet.
Yet all is not unwell. What took me about 2 months previously ( Fixing old tests that had been broken by more recent updates to my code base) has only taken the span of a week. 8:1 time compression, how's that for efficiency? It points in favor of reiteration, which is a good lesson for everyone.
We should take a cue from nature. Nature doesn't strive for one perfect organism. It works towards multitudes, and so should we. We should not try to write perfect code, but lots of code. A plethora of programs, all refining their predecessor's DNA becoming more streamlined for the task at hand.
With that in mind, here is a screen of one of the first 3d programs I had ever made, and the first to be resurrected from the past.
I spent most of the weekend reimplementing functionality that I had had working previously before my lapse in judgement cost me 6 months of work. It seems odd to me now how reliant we are on digital suitcases that can carry much more then a typical jumbo jet. And how much the lose of this intangible stuff leaves it's scar on our consciousness much the same as if I had had a loved on on the aforementioned jet.
Yet all is not unwell. What took me about 2 months previously ( Fixing old tests that had been broken by more recent updates to my code base) has only taken the span of a week. 8:1 time compression, how's that for efficiency? It points in favor of reiteration, which is a good lesson for everyone.
We should take a cue from nature. Nature doesn't strive for one perfect organism. It works towards multitudes, and so should we. We should not try to write perfect code, but lots of code. A plethora of programs, all refining their predecessor's DNA becoming more streamlined for the task at hand.
With that in mind, here is a screen of one of the first 3d programs I had ever made, and the first to be resurrected from the past.
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