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RPG wip: terrain generation

RPG wip: terrain generation

arka80
arka80
arka80's Journal · · 1 min read
2,435 1
So I'm working on this sort of roguelike of mine. It will not be a dungeon-only roguelike, I also want wilderness, and cities, villages and so on... something like ADOM, but procedural (ADOM world map is static).

So first step is to generate some kind of overworld. I ended up with using a particle deposition strategy, and these are a couple of results I obtained so far:

terrain1.png

and

terrain2.png

Water is a side-effect at the moment, I have to realize if I want it or not, and if yes I'd probably go with some better way to achieve it.

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