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arka80

arka80's Blog

Member since Dec 2013

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Let's make a Survival RPG

Let's make a Survival RPG

[color=rgb(0,0,0)][font=Arial][background=transparent]So I'm coding a survival rpg (uh, seriously? pretty original...). Well, at the beginning I...

· 2.6k · 5
Playing with OpenGL

Playing with OpenGL

I've done a lot of experiments in the last months. Tried a couple of prototypes for a 2d rpg in sfml, sketched some game design ideas, studied a bit...

· 2.5k · 1
Playing with terrains

Playing with terrains

The needI thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually. The...

· 2.4k
Age of Rogues: Planning

Age of Rogues: Planning

So, prototype has been done and I received a few favorable comments about it, now it's time to decide what to do next, and I decided I want to make a...

· 2.7k
Age of Rogues WIP: Day 7

Age of Rogues WIP: Day 7

Another update, with several improvements, new contents and a couple of things with heavy impact on gameplay. Let's proceed with order:Content...

· 2.1k · 2
Age of Rogues WIP: Day 6

Age of Rogues WIP: Day 6

It took me almost a week to put together 8 hours of coding, but I ended up with the core mechanic done: obelisks!While coding obelisks, I had in my...

· 2.4k · 3
Age of Rogues WIP: Day 5

Age of Rogues WIP: Day 5

Some updates here: you can now grab things from the ground. Currently, you can grab mushrooms (if you have the ability "gather plants") and pieces of...

· 2.3k · 2
Age of Rogues WIP: Day 4

Age of Rogues WIP: Day 4

I could name this entry "Monsters & Items" and stop writing. But I will not. I like to explain. I found that keep these records is a really useful...

· 2.3k · 2
Age of Rogues WIP: Day 3

Age of Rogues WIP: Day 3

Focus of this session of work was to define the gameover condition and manage the death and reborn of the character. Mission accomplished, even if in...

· 2.2k · 2
Age of Rogues WIP: Day 2

Age of Rogues WIP: Day 2

At the end of 8 more hours of coding I've got the following:some refactorgui system startedtransition between world and area mapminimal area map...

· 1.9k · 2
Age of Rogues WIP: Day 1

Age of Rogues WIP: Day 1

So project has started .First I setted a working environment, with all the linkage and the bitbucket repo working, and an empty-black-screen exe,...

· 1.8k
Age of Rogues WIP: Day 0

Age of Rogues WIP: Day 0

Yesterday I had a very nice (and productive) ideas exchange with some of you gdnetters, which can be seen here.It was about an idea for a pretty...

· 2.7k · 3
RedBox v0.2, spawn and melee

RedBox v0.2, spawn and melee

Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! The main feature was the ability of the engine to...

· 2.6k · 2
RedBox v0.1, old fashion roguelike

RedBox v0.1, old fashion roguelike

So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.I also switched from C++ to...

· 2.3k · 2
RPG wip: terrain generation

RPG wip: terrain generation

So I'm working on this sort of roguelike of mine. It will not be a dungeon-only roguelike, I also want wilderness, and cities, villages and so on......

· 2.4k · 1
RPG work-in-progress: maps!

RPG work-in-progress: maps!

First in-game screenshot for my RPG work, no mockup this time. I'm no longer scared by isometric draw! It's all going quite well. Tiled is, as...

· 2.1k
Friday summary

Friday summary

It's friday, and it's been a while since last post, so the time has come.What I've doing in these days? I'm still working on that rpg experiment, but...

· 2.1k
Mocking an RPG #2: going isometric

Mocking an RPG #2: going isometric

Last entry was about some ramblings about a possible RPG, something easy enough to be developed by me myself alone, with regard to my poor artistic...

· 2.4k · 2
Mocking an RPG

Mocking an RPG

Occasionally I fall in the need of design some kind of RPGish stuff, so here we are.I cannot draw, or at least I can draw to the level of a 6 years...

· 2.5k · 2