Let's make a Survival RPG
[color=rgb(0,0,0)][font=Arial][background=transparent]So I'm coding a survival rpg (uh, seriously? pretty original...). Well, at the beginning I...
Member since Dec 2013
[color=rgb(0,0,0)][font=Arial][background=transparent]So I'm coding a survival rpg (uh, seriously? pretty original...). Well, at the beginning I...
I've done a lot of experiments in the last months. Tried a couple of prototypes for a 2d rpg in sfml, sketched some game design ideas, studied a bit...
The needI thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually. The...
So, prototype has been done and I received a few favorable comments about it, now it's time to decide what to do next, and I decided I want to make a...
Mission accomplished! Prototype of this game is finished, and this is yet a very great success for me.As last feature I introduced dungeons (not...
Another update, with several improvements, new contents and a couple of things with heavy impact on gameplay. Let's proceed with order:Content...
It took me almost a week to put together 8 hours of coding, but I ended up with the core mechanic done: obelisks!While coding obelisks, I had in my...
Some updates here: you can now grab things from the ground. Currently, you can grab mushrooms (if you have the ability "gather plants") and pieces of...
I could name this entry "Monsters & Items" and stop writing. But I will not. I like to explain. I found that keep these records is a really useful...
Focus of this session of work was to define the gameover condition and manage the death and reborn of the character. Mission accomplished, even if in...
At the end of 8 more hours of coding I've got the following:some refactorgui system startedtransition between world and area mapminimal area map...
So project has started .First I setted a working environment, with all the linkage and the bitbucket repo working, and an empty-black-screen exe,...
Yesterday I had a very nice (and productive) ideas exchange with some of you gdnetters, which can be seen here.It was about an idea for a pretty...
Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! The main feature was the ability of the engine to...
So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.I also switched from C++ to...
So I'm working on this sort of roguelike of mine. It will not be a dungeon-only roguelike, I also want wilderness, and cities, villages and so on......
First in-game screenshot for my RPG work, no mockup this time. I'm no longer scared by isometric draw! It's all going quite well. Tiled is, as...
It's friday, and it's been a while since last post, so the time has come.What I've doing in these days? I'm still working on that rpg experiment, but...
Last entry was about some ramblings about a possible RPG, something easy enough to be developed by me myself alone, with regard to my poor artistic...
Occasionally I fall in the need of design some kind of RPGish stuff, so here we are.I cannot draw, or at least I can draw to the level of a 6 years...
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