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"The Week of Awesome II" Day 2

"The Week of Awesome II" Day 2

ryan20fun
ryan20fun
ryan20fun's Journal of Rasterisation · · 1 min read
1,624 2
Hello all.

Progress update:
I have the basic setup of the game going, A little behind schedule...

Day 3:

  • I plan on getting a play controller setup and working.
  • Add some default enemies to battle.
  • Fix my matrix rotation math so that the objects don't get squwerd when they are rotated.
  • Game states( Menu, Idle, Playing Etc )
  • Basic AABB collision detection.


    I spent about 1 hour debugging why my objects were turning into "knives" aimed at the camera, Turns out that i was uploading garbage to the GPU.

    Progress has been slow, And i think i need to step up my game because other people are showing some pretty good results so far.

    Art:
    I am going to try a pixel art look with 3D objects as you can see from the screen shot(the terrain).

    Game:
    Right now i am going towards a Mario style game(beat the bad guy's rescue the princess...), But that will probably change as i nail down the goal.
    I am working on the player being an "Action" figure with keyframed mesh animations.
    Unfortunetly i don't think I am going to get Bullet physics integrated for this( as i did not manage to play around with it last week ), So I'll try to get as much done so that i cant work with Bullet.

    Thats all for now.

    Here is what i have so far(The tree was just a conveniant model):

Discussion

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