Welcome to Darkholm Orphanage...
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Forgive me please that this is a somewhat brief journal: it's very late here, and I'm very, very tired. However! Let me make up for that somewhat with my first screenshots!
Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Most of today's work went into the code that generates rooms, I believe, and I'm fairly happy with the results. There are still some issues--the code that detects isolated regions of the room (in order to prevent regions that the player can't reach) seems to be missing some cases, for one--but I'm glad of the progress that I've made thus far.
The pits that you see don't yet kill the player, but the framework for doing so is now there, I believe.
Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Most of today's work went into the code that generates rooms, I believe, and I'm fairly happy with the results. There are still some issues--the code that detects isolated regions of the room (in order to prevent regions that the player can't reach) seems to be missing some cases, for one--but I'm glad of the progress that I've made thus far.
The pits that you see don't yet kill the player, but the framework for doing so is now there, I believe.
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