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Week of Awesome II #4 beta is out!

Week of Awesome II #4 beta is out!

AzureBlaze
WoA II Journal · · 1 min read
2,203 7
Day 4. Completed a level, hacked together some menu codes stolen from previous project, and now I have a playable demo:
Link: http://azureblaze.idv.tw/woa_rev631.rar

Supposedly this is not an actual submission. Didn't even have a title yet.
Just want to test if the game mechanics worked out as intended.

Dependencies:
DirectX runtime http://www.microsoft.com/en-US/download/details.aspx?id=35
Visual C++ 2012 redist http://www.microsoft.com/en-US/download/details.aspx?id=30679

Install:
None required. extract and execute woa.exe.

Notes:
Joy Stick is supported. Button names displayed in-game can be changed by config.exe.
By allowing replay auto upload upon first start up I can collected data of how the game is progressed. Please allow it if possible.
Clear time calculation is bugged.

For more challenges:
Every platform has its' own purpose. Try to find it!
Also multiple ways to get back to the beginning just before the end.

Countless unintended routes are created while trying to design multiple routes.
I guess the only solution is to ban everyone who is exploiting/abusing game mechanics with the might of my EULA.

The CJK font is taking up 95% size of the game. I wish there are some good system font solutions for Windows.

I'll be filling in the story and more contents tomorrow. Also should come up with some good title.

Discussion

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