Week of Awesome II #7 Submission!
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As predicted, day 6 was nearly non-existent. Also failed to add more levels. It's 2 am in my timezone now, 10 hours before the deadline, but I really need some sleep and never had the ability to stay up all night anyway.
Was hoping to make some colored moving platforms. Coding will be fast, but designing a level with it won't.
So here is my final submission of "Your Soul Alone", unless I can do some more change when I wake up next morning (probably not).
http://azureblaze.idv.tw/ursa.rar
Dependencies:
DirectX runtime http://www.microsoft.com/en-US/download/details.aspx?id=35
Visual C++ 2012 redist http://www.microsoft.com/en-US/download/details.aspx?id=30679
Install:
None required. extract and execute ursa.exe.
Notes:
Joy Stick is supported. Button names displayed in-game can be changed by config.exe.
By allowing replay auto upload upon first start up I can collected data of how the game is progressed. Please allow it if possible.
Clear time calculation is bugged.
For more challenges:
Every platform has its' own purpose. Try to find it!
Also multiple ways to get back to the beginning just before the end.
Was hoping to make some colored moving platforms. Coding will be fast, but designing a level with it won't.
So here is my final submission of "Your Soul Alone", unless I can do some more change when I wake up next morning (probably not).
http://azureblaze.idv.tw/ursa.rar
Dependencies:
DirectX runtime http://www.microsoft.com/en-US/download/details.aspx?id=35
Visual C++ 2012 redist http://www.microsoft.com/en-US/download/details.aspx?id=30679
Install:
None required. extract and execute ursa.exe.
Notes:
Joy Stick is supported. Button names displayed in-game can be changed by config.exe.
By allowing replay auto upload upon first start up I can collected data of how the game is progressed. Please allow it if possible.
Clear time calculation is bugged.
For more challenges:
Every platform has its' own purpose. Try to find it!
Also multiple ways to get back to the beginning just before the end.
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