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"The Week of Awesome II" Day 4

"The Week of Awesome II" Day 4

ryan20fun
ryan20fun
ryan20fun's Journal of Rasterisation · · 1 min read
1,479 3
Hello everyone smile.png

I have not been able to get much done today( Thanks to my custom "broken" mesh compiler angry.png , It will only work for simple shapes or one object, Strange... ).

But I have managed to get started on the integration of the Bullet physics library as i decided I will need to use it in order to get some real progress( I was going to integrate it at some time, But now is as good as any ).

So i have a proof of concept ball moving with bullet physics.

Tomorrow's plan:

  • Get the Bullet heightmap collision shape working with my terrain chunks( that have overlaps dry.png ).
  • Add some obsticals to bounce/roll off.

    I will probably have to change my intended story-gameplay thingy.
    I have been thinking of having some form of "Toy-drops" like the marines from Warhammer 40K and then those toy's get up and start attacking you...
    Or they could just be zombies.
    Or why not have a mish-mash of every thing rolleyes.gif

    So progress has been slow today, But I am confident that it will get better, hopefully...

    I am quite happy with what I have done over the last ~1 Hr: The initial integration of the Bullet physics engine woot woot biggrin.png
    That's all for now.

    ---Edit---
    Here is the mesh I was going to use for the player:

    So, what do you guys think of it ?
    If I can get my mesh compiler working for it I will definetly use it.

Discussion

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