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"The Week of Awesome II" Day 5

"The Week of Awesome II" Day 5

ryan20fun
ryan20fun
ryan20fun's Journal of Rasterisation · · 1 min read
1,507 6
Greeting's and salutations smile.png

So today I have managed to integrate Bullet physics into the game( and my code basebiggrin.png ).
So I have the player as a ball that roll's around on the heightmap.

Tomorrows plan:

  • Add some collision planes on the z axis to stop you from going off course (too much).
  • Add some obsticals: Squares, Balls, Wall.
  • Get jumping back in( You can practically fly around the map ).
  • Add some more variance to the textures.

    Some other stuff todo:

    • Get level loading reintegrated.
    • GUI.
    • Audio.
    • Tutorial popups.


      I plan on the player having a battery that powers the ball, And all actions( jumping, rolling ) require some amount of power.
      The only way to regain power is to wait for the power level to recharge or to go past a recharge station.

      So here is what the game currently looks like:


      That's all for now smile.png

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