Chapter 5
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Chapter 5
Day 5 was the last day to implement any new gameplay element and was also supposed to be 'audio day'.
Therefore, I can say I am 50% successful on day 5.
I've successfully implemented nearly all gameplay elements I had originally envisioned for this particular project. They don't necessarily look/feel right, but they're in there (and I've struggled for a long while to get the 'boss' behave more efficiently).
Audio was a mess, which I didn't touch much partly because of some sound card faulty drivers... I'll need to look into this more seriously tomorrow.
Speaking of tomorrow, my plan is:
- Integrate some audio for collisions and deaths.
- Revamp Level Design
- Adjust boss AI (if I can)
That would leave me day 7 to package a decent build, fix issues, and polish polish polish (especially getting all collision boxes right and tweaking the controls a bit).
No video tonight, I can't risk spoiling the walkthrough :) (seriously, I'm just tired as hell, that's why).
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