Red Cell - Agent Green - RELEASED!
Welcome Agent Green... And here we go, Red Cell: Agent Green is finally released on Itch.io! Don't believe me? Now you should! It was quite the...
Member since Dec 2008
Welcome Agent Green... And here we go, Red Cell: Agent Green is finally released on Itch.io! Don't believe me? Now you should! It was quite the...
Hi, Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry...
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much...
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments...
We're running to the finish line here, and there's still so much to do...I've managed to put together a version for anyone generous enough to give it...
Day 5 just ended for me. Progress Report:[color=rgb(40,40,40)][font=arial][font=arial]- Main Menu -- I have something, not sure if you'd call this a...
With Day 3 being entirely wasted (power shortage and just general hell on earth scenario), I came in Day 4 strong, knowing everything I wouldn't do...
Not much to say on Day 3...A small tornado hit our area, 10 of my neighbors had large trees uprooted or broken in half... My area was unreachable by...
[color=rgb(40,40,40)]End of Day 2 (most likely start of Day 3 for me).[/color][color=rgb(40,40,40)]As I'm about to get started working on the game...
Full disclosure here: I wasn't going to participate this year...Timing was horrible for me, both professionally and personally.As a matter of fact, I...
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and...
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it...
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here...
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is...
Day 5 Goals[color=rgb(40,40,40)][font=arial][font=arial][s]- Find a [/s]simple [s]solution to avoid Purple...
My plan for Day 4 was this:[s][color=rgb(40,40,40)][font=arial]- Rework the Result Screen visual.[/font][/color][color=rgb(40,40,40)][font=arial]-...
RoadmapDAY 3 (Wednesday)- [s]Art[/s]- [s]Sound[/s]- [s]Tweaks to the mobs[/s]- Setting the spawn order to a fixed order (to circumvent situations...
So it wasn't the Week of Awesome I was looking for.I had hinted originally that I might need to drop out due to work-related issues, and as it turned...
The Week of Awesome?Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined...
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