Skip to main content
GameDev.net gamedev.net
Orymus3

Orymus3's Blog

Member since Dec 2008

All Posts

Red Cell - Agent Green - RELEASED!

Red Cell - Agent Green - RELEASED!

Welcome Agent Green... And here we go, Red Cell: Agent Green is finally released on Itch.io! Don't believe me? Now you should! It was quite the...

· 2.9k
Red Cell - Game Release!

Red Cell - Game Release!

Hi, Been a while since I took the time to write a proper entry, even more so in this journal (The Week of Awesome III was a summer 2015 gamejam entry...

· 4.3k
Post-Mortem

Post-Mortem

At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much...

· 3.2k
Epilogue

Epilogue

I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments...

· 3.7k · 3
Build Instructions

Build Instructions

Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry) Build...

· 3.6k
Day 6 - Where grown men break...

Day 6 - Where grown men break...

We're running to the finish line here, and there's still so much to do...I've managed to put together a version for anyone generous enough to give it...

· 2.8k · 2
Day 5 - Sleep, where art thou?

Day 5 - Sleep, where art thou?

Day 5 just ended for me. Progress Report:[color=rgb(40,40,40)][font=arial][font=arial]- Main Menu -- I have something, not sure if you'd call this a...

· 3k · 1
Day IV - Show me what you've got!

Day IV - Show me what you've got!

With Day 3 being entirely wasted (power shortage and just general hell on earth scenario), I came in Day 4 strong, knowing everything I wouldn't do...

· 3.5k · 3
Day 3: And Thunder stuck...

Day 3: And Thunder stuck...

Not much to say on Day 3...A small tornado hit our area, 10 of my neighbors had large trees uprooted or broken in half... My area was unreachable by...

· 2.8k · 4
Day 2 - Woa Iv Is Taking Its Toll...

Day 2 - Woa Iv Is Taking Its Toll...

[color=rgb(40,40,40)]End of Day 2 (most likely start of Day 3 for me).[/color][color=rgb(40,40,40)]As I'm about to get started working on the game...

· 2.4k · 2
Day 1 - Immagonna Participate This Year?

Day 1 - Immagonna Participate This Year?

Full disclosure here: I wasn't going to participate this year...Timing was horrible for me, both professionally and personally.As a matter of fact, I...

· 2.2k · 5
2D Port

2D Port

So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it...

· 3.8k · 2
WebGL Port

WebGL Port

The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here...

· 3.1k · 1
Post-Mortem on "Death is Useful"

Post-Mortem on "Death is Useful"

About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is...

· 3.5k · 4
Day 5 - The End

Day 5 - The End

Day 5 Goals[color=rgb(40,40,40)][font=arial][font=arial][s]- Find a [/s]simple [s]solution to avoid Purple...

· 2.8k · 4
Day 4 - Final?

Day 4 - Final?

My plan for Day 4 was this:[s][color=rgb(40,40,40)][font=arial]- Rework the Result Screen visual.[/font][/color][color=rgb(40,40,40)][font=arial]-...

· 2.7k · 1
Day 3 - Ugh Agh Gheeee!

Day 3 - Ugh Agh Gheeee!

RoadmapDAY 3 (Wednesday)- [s]Art[/s]- [s]Sound[/s]- [s]Tweaks to the mobs[/s]- Setting the spawn order to a fixed order (to circumvent situations...

· 2.6k · 6
Day 1&2 - All hell breaks loose

Day 1&2 - All hell breaks loose

So it wasn't the Week of Awesome I was looking for.I had hinted originally that I might need to drop out due to work-related issues, and as it turned...

· 2.7k · 5
Prologue

Prologue

The Week of Awesome?Last year, I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined...

· 15.3k · 4